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LibWeb: Make 2D and 3D canvas rendering contexts GC-allocated

This commit is contained in:
Andreas Kling 2022-09-02 15:53:02 +02:00
parent b8d485e6f0
commit 4452b5ca09
11 changed files with 107 additions and 61 deletions

View file

@ -10,7 +10,7 @@
#include <LibGfx/Painter.h>
#include <LibGfx/Quad.h>
#include <LibGfx/Rect.h>
#include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
#include <LibWeb/Bindings/CanvasRenderingContext2DPrototype.h>
#include <LibWeb/DOM/ExceptionOr.h>
#include <LibWeb/HTML/CanvasRenderingContext2D.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
@ -23,13 +23,26 @@
namespace Web::HTML {
CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
: m_element(JS::make_handle(element))
JS::NonnullGCPtr<CanvasRenderingContext2D> CanvasRenderingContext2D::create(HTML::Window& window, HTMLCanvasElement& element)
{
return *window.heap().allocate<CanvasRenderingContext2D>(window.realm(), window, element);
}
CanvasRenderingContext2D::CanvasRenderingContext2D(HTML::Window& window, HTMLCanvasElement& element)
: PlatformObject(window.realm())
, m_element(element)
{
set_prototype(&window.ensure_web_prototype<Bindings::CanvasRenderingContext2DPrototype>("CanvasRenderingContext2D"));
}
CanvasRenderingContext2D::~CanvasRenderingContext2D() = default;
void CanvasRenderingContext2D::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_element.ptr());
}
HTMLCanvasElement& CanvasRenderingContext2D::canvas_element()
{
return *m_element;
@ -306,11 +319,7 @@ void CanvasRenderingContext2D::fill(Path2D& path, String const& fill_rule)
RefPtr<ImageData> CanvasRenderingContext2D::create_image_data(int width, int height) const
{
if (!wrapper()) {
dbgln("Hmm! Attempted to create ImageData for wrapper-less CRC2D.");
return {};
}
return ImageData::create_with_size(wrapper()->vm(), width, height);
return ImageData::create_with_size(vm(), width, height);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-getimagedata
@ -326,7 +335,7 @@ DOM::ExceptionOr<RefPtr<ImageData>> CanvasRenderingContext2D::get_image_data(int
// 3. Let imageData be a new ImageData object.
// 4. Initialize imageData given sw, sh, settings set to settings, and defaultColorSpace set to this's color space.
auto image_data = ImageData::create_with_size(wrapper()->vm(), width, height);
auto image_data = ImageData::create_with_size(vm(), width, height);
// NOTE: We don't attempt to create the underlying bitmap here; if it doesn't exist, it's like copying only transparent black pixels (which is a no-op).
if (!canvas_element().bitmap())