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LibWeb: Make 2D and 3D canvas rendering contexts GC-allocated

This commit is contained in:
Andreas Kling 2022-09-02 15:53:02 +02:00
parent b8d485e6f0
commit 4452b5ca09
11 changed files with 107 additions and 61 deletions

View file

@ -8,6 +8,7 @@
#include <AK/Checked.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/PNGWriter.h>
#include <LibWeb/Bindings/HTMLCanvasElementPrototype.h>
#include <LibWeb/CSS/StyleComputer.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/CanvasRenderingContext2D.h>
@ -21,10 +22,25 @@ static constexpr auto max_canvas_area = 16384 * 16384;
HTMLCanvasElement::HTMLCanvasElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
set_prototype(&document.window().ensure_web_prototype<Bindings::HTMLCanvasElementPrototype>("HTMLCanvasElement"));
}
HTMLCanvasElement::~HTMLCanvasElement() = default;
void HTMLCanvasElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
m_context.visit(
[&](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
visitor.visit(context.ptr());
},
[&](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
visitor.visit(context.ptr());
},
[](Empty) {
});
}
unsigned HTMLCanvasElement::width() const
{
return attribute(HTML::AttributeNames::width).to_uint().value_or(300);
@ -38,10 +54,10 @@ unsigned HTMLCanvasElement::height() const
void HTMLCanvasElement::reset_context_to_default_state()
{
m_context.visit(
[](NonnullRefPtr<CanvasRenderingContext2D>& context) {
[](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
context->reset_to_default_state();
},
[](NonnullRefPtr<WebGL::WebGLRenderingContext>&) {
[](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>&) {
TODO();
},
[](Empty) {
@ -71,22 +87,22 @@ RefPtr<Layout::Node> HTMLCanvasElement::create_layout_node(NonnullRefPtr<CSS::St
HTMLCanvasElement::HasOrCreatedContext HTMLCanvasElement::create_2d_context()
{
if (!m_context.has<Empty>())
return m_context.has<NonnullRefPtr<CanvasRenderingContext2D>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
return m_context.has<JS::NonnullGCPtr<CanvasRenderingContext2D>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
m_context = CanvasRenderingContext2D::create(*this);
m_context = CanvasRenderingContext2D::create(window(), *this);
return HasOrCreatedContext::Yes;
}
JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement::create_webgl_context(JS::Value options)
{
if (!m_context.has<Empty>())
return m_context.has<NonnullRefPtr<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
return m_context.has<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(*this, options));
auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(window(), *this, options));
if (!maybe_context)
return HasOrCreatedContext::No;
m_context = maybe_context.release_nonnull();
m_context = JS::NonnullGCPtr<WebGL::WebGLRenderingContext>(*maybe_context);
return HasOrCreatedContext::Yes;
}
@ -104,7 +120,7 @@ JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::ge
// NOTE: See the spec for the full table.
if (type == "2d"sv) {
if (create_2d_context() == HasOrCreatedContext::Yes)
return m_context;
return JS::make_handle(*m_context.get<JS::NonnullGCPtr<HTML::CanvasRenderingContext2D>>());
return Empty {};
}
@ -112,7 +128,7 @@ JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::ge
// NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too.
if (type.is_one_of("webgl"sv, "experimental-webgl"sv)) {
if (TRY(create_webgl_context(options)) == HasOrCreatedContext::Yes)
return m_context;
return JS::make_handle(*m_context.get<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>());
return Empty {};
}
@ -168,10 +184,10 @@ String HTMLCanvasElement::to_data_url(String const& type, [[maybe_unused]] Optio
void HTMLCanvasElement::present()
{
m_context.visit(
[](NonnullRefPtr<CanvasRenderingContext2D>&) {
[](JS::NonnullGCPtr<CanvasRenderingContext2D>&) {
// Do nothing, CRC2D writes directly to the canvas bitmap.
},
[](NonnullRefPtr<WebGL::WebGLRenderingContext>& context) {
[](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
context->present();
},
[](Empty) {