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LibWeb: Make 2D and 3D canvas rendering contexts GC-allocated
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11 changed files with 107 additions and 61 deletions
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@ -15,9 +15,9 @@
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namespace Web::WebGL {
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class WebGLRenderingContextBase
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: public RefCounted<WebGLRenderingContextBase>
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, public Weakable<WebGLRenderingContextBase> {
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class WebGLRenderingContextBase : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(WebGLRenderingContextBase, Bindings::PlatformObject);
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public:
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virtual ~WebGLRenderingContextBase();
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@ -62,10 +62,12 @@ public:
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void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
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protected:
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WebGLRenderingContextBase(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
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WebGLRenderingContextBase(HTML::Window&, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
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private:
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JS::Handle<HTML::HTMLCanvasElement> m_canvas_element;
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virtual void visit_edges(Cell::Visitor&) override;
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JS::NonnullGCPtr<HTML::HTMLCanvasElement> m_canvas_element;
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NonnullOwnPtr<GL::GLContext> m_context;
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