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https://github.com/RGBCube/serenity
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LibGUI: Add (optional) row headers to GUI::TableView
You can now get row headers in your TableView by simply calling: table_view.row_header().set_visible(true) Note that rows are not yet resizable.
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49a5038a1a
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5 changed files with 92 additions and 18 deletions
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@ -221,11 +221,8 @@ void HeaderView::mouseup_event(MouseEvent& event)
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}
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}
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void HeaderView::paint_event(PaintEvent& event)
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void HeaderView::paint_horizontal(Painter& painter)
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{
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(rect(), palette().button());
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painter.draw_line({ 0, 0 }, { rect().right(), 0 }, palette().threed_highlight());
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painter.draw_line({ 0, rect().bottom() }, { rect().right(), rect().bottom() }, palette().threed_shadow1());
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int x_offset = 0;
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@ -259,6 +256,40 @@ void HeaderView::paint_event(PaintEvent& event)
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}
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}
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void HeaderView::paint_vertical(Painter& painter)
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{
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painter.draw_line(rect().top_left(), rect().bottom_left(), palette().threed_highlight());
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painter.draw_line(rect().top_right(), rect().bottom_right(), palette().threed_shadow1());
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int y_offset = 0;
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int section_count = this->section_count();
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for (int section = 0; section < section_count; ++section) {
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if (!is_section_visible(section))
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continue;
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int section_size = this->section_size(section);
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Gfx::IntRect cell_rect(0, y_offset, width(), section_size);
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bool pressed = section == m_pressed_section && m_pressed_section_is_pressed;
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bool hovered = false;
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Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, pressed, hovered);
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String text = String::format("%d", section);
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auto text_rect = cell_rect.shrunken(horizontal_padding() * 2, 0);
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if (pressed)
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text_rect.move_by(1, 1);
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painter.draw_text(text_rect, text, font(), section_alignment(section), palette().button_text());
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y_offset += section_size;
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}
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}
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void HeaderView::paint_event(PaintEvent& event)
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{
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(rect(), palette().button());
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if (orientation() == Gfx::Orientation::Horizontal)
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paint_horizontal(painter);
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else
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paint_vertical(painter);
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}
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void HeaderView::set_section_visible(int section, bool visible)
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{
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auto& data = section_data(section);
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