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LibGL+LibGPU+LibSoftGPU: Implement glCopyTex(Sub)?Image2d

These two methods copy from the frame buffer to (part of) a texture.
This commit is contained in:
Jelle Raaijmakers 2022-09-04 20:02:37 +02:00 committed by Linus Groh
parent d7f1dc146e
commit 44953a4301
7 changed files with 118 additions and 22 deletions

View file

@ -8,10 +8,7 @@
#pragma once
#include <AK/Array.h>
#include <AK/Error.h>
#include <AK/NonnullRefPtr.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/Vector.h>
#include <LibGPU/DeviceInfo.h>
#include <LibGPU/Enums.h>
@ -29,7 +26,6 @@
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix3x3.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector4.h>
@ -48,8 +44,10 @@ public:
virtual void clear_depth(DepthType) = 0;
virtual void clear_stencil(StencilType) = 0;
virtual void blit_from_color_buffer(Gfx::Bitmap& target) = 0;
virtual void blit_from_color_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0;
virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0;
virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0;
virtual void blit_from_depth_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0;
virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0;
virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0;
virtual void set_options(RasterizerOptions const&) = 0;