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LibGfx: Don't use Gfx::Painter in GIF decoder

Painter currently tries to load fonts, which won't work if we're in a
tightly pledged process.

It was only used to fill a rect with transparent pixels, so just do
that manually instead.
This commit is contained in:
Andreas Kling 2021-01-29 22:29:27 +01:00
parent a8c823f242
commit 449d56ef74

View file

@ -1,5 +1,5 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -29,10 +29,10 @@
#include <AK/Debug.h>
#include <AK/LexicalPath.h>
#include <AK/MappedFile.h>
#include <AK/Memory.h>
#include <AK/MemoryStream.h>
#include <AK/NonnullOwnPtrVector.h>
#include <LibGfx/GIFLoader.h>
#include <LibGfx/Painter.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
@ -289,6 +289,22 @@ static void copy_frame_buffer(Bitmap& dest, const Bitmap& src)
memcpy(dest.scanline(0), src.scanline(0), dest.size_in_bytes());
}
static void clear_rect(Bitmap& bitmap, const IntRect& rect, Color color)
{
if (rect.is_empty())
return;
ASSERT(bitmap.rect().contains(rect));
RGBA32* dst = bitmap.scanline(rect.top()) + rect.left();
const size_t dst_skip = bitmap.pitch() / sizeof(RGBA32);
for (int i = rect.height() - 1; i >= 0; --i) {
fast_u32_fill(dst, color.value(), rect.width());
dst += dst_skip;
}
}
static bool decode_frame(GIFLoadingContext& context, size_t frame_index)
{
if (frame_index >= context.images.size()) {
@ -333,8 +349,7 @@ static bool decode_frame(GIFLoadingContext& context, size_t frame_index)
// background color of the GIF itself. It appears that all major browsers and most other
// GIF decoders adhere to the former interpretation, therefore we will do the same by
// clearing the entire frame buffer to transparent.
Painter painter(*context.frame_buffer);
painter.clear_rect(context.images.at(i - 1).rect(), Color::Transparent);
clear_rect(*context.frame_buffer, context.images.at(i - 1).rect(), Color::Transparent);
} else if (i > 0 && previous_image_disposal_method == ImageDescriptor::DisposalMethod::RestorePrevious) {
// Previous frame indicated that once disposed, it should be restored to *its* previous
// underlying image contents, therefore we restore the saved previous frame buffer.