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LibGL: Implement glClearDepthf and store as float

Our API still specifies it as a double, but internally we communicate a
float to the rasterizer. Additionally, clamp the value to 0..1 as
described in the spec.
This commit is contained in:
Jelle Raaijmakers 2022-02-21 01:26:27 +01:00 committed by Linus Groh
parent 36a732e98e
commit 44a3d5c101
4 changed files with 9 additions and 3 deletions

View file

@ -474,6 +474,7 @@ GLAPI void glBegin(GLenum mode);
GLAPI void glClear(GLbitfield mask);
GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void glClearDepth(GLdouble depth);
GLAPI void glClearDepthf(GLfloat depth);
GLAPI void glClearStencil(GLint s);
GLAPI void glColor3d(GLdouble r, GLdouble g, GLdouble b);
GLAPI void glColor3dv(GLdouble const* v);