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LibGL: Implement glClearDepthf
and store as float
Our API still specifies it as a double, but internally we communicate a float to the rasterizer. Additionally, clamp the value to 0..1 as described in the spec.
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4 changed files with 9 additions and 3 deletions
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@ -267,7 +267,7 @@ void SoftwareGLContext::gl_clear(GLbitfield mask)
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m_rasterizer.clear_color(m_clear_color);
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if (mask & GL_DEPTH_BUFFER_BIT)
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m_rasterizer.clear_depth(static_cast<float>(m_clear_depth));
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m_rasterizer.clear_depth(m_clear_depth);
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if (mask & GL_STENCIL_BUFFER_BIT)
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m_rasterizer.clear_stencil(m_clear_stencil);
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@ -288,7 +288,7 @@ void SoftwareGLContext::gl_clear_depth(GLdouble depth)
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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m_clear_depth = depth;
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m_clear_depth = clamp(static_cast<float>(depth), 0.f, 1.f);
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}
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void SoftwareGLContext::gl_clear_stencil(GLint s)
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