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LibGL: Implement glClearDepthf
and store as float
Our API still specifies it as a double, but internally we communicate a float to the rasterizer. Additionally, clamp the value to 0..1 as described in the spec.
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4 changed files with 9 additions and 3 deletions
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@ -208,7 +208,7 @@ private:
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Gfx::IntRect m_viewport;
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FloatVector4 m_clear_color { 0.0f, 0.0f, 0.0f, 0.0f };
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double m_clear_depth { 1.0 };
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float m_clear_depth { 1.f };
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u8 m_clear_stencil { 0 };
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FloatVector4 m_current_vertex_color = { 1.0f, 1.0f, 1.0f, 1.0f };
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