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https://github.com/RGBCube/serenity
synced 2025-07-25 20:27:45 +00:00
LibVirtGPU: Improve type safety of encode_command()
ObjectType is now passed as an enum instead of a plain number. The underlying type for both ObjectType and VirGLCommand have been reduced to u8 to make sure they fit in the encoded command. Command length is verified to not overflow u16.
This commit is contained in:
parent
ce57174802
commit
44b2a746ca
2 changed files with 32 additions and 30 deletions
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@ -19,19 +19,20 @@ constexpr int DRAWTARGET_WIDTH = 500;
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constexpr int DRAWTARGET_HEIGHT = 500;
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static u32 encode_command(u32 length, u32 mid, Protocol::VirGLCommand command)
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static u32 encode_command(u16 length, Protocol::ObjectType object_type, Protocol::VirGLCommand command)
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{
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u32 command_value = to_underlying(command);
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return (length << 16) | ((mid & 0xff) << 8) | (command_value & 0xff);
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u8 command_value = to_underlying(command);
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u8 object_type_value = to_underlying(object_type);
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return (length << 16) | (object_type_value << 8) | command_value;
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};
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class CommandBuilder {
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public:
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CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, u32 mid)
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CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, Protocol::ObjectType object_type)
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: m_buffer(buffer)
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, m_start_offset(buffer.size())
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, m_command(command)
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, m_command_mid(mid)
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, m_object_type(object_type)
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{
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m_buffer.append(0);
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}
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@ -75,7 +76,8 @@ public:
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if (!m_finalized) {
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m_finalized = true;
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size_t num_elems = m_buffer.size() - m_start_offset - 1;
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m_buffer[m_start_offset] = encode_command(num_elems, m_command_mid, m_command);
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VERIFY(num_elems <= NumericLimits<u16>::max());
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m_buffer[m_start_offset] = encode_command(static_cast<u16>(num_elems), m_object_type, m_command);
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}
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}
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@ -89,20 +91,20 @@ private:
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Vector<u32>& m_buffer;
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size_t m_start_offset;
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Protocol::VirGLCommand m_command;
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u32 m_command_mid;
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Protocol::ObjectType m_object_type;
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bool m_finalized { false };
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};
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void CommandBufferBuilder::append_set_tweaks(u32 id, u32 value)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, Protocol::ObjectType::NONE);
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builder.appendu32(id);
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builder.appendu32(value);
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}
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void CommandBufferBuilder::append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, Protocol::ObjectType::NONE);
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builder.appendu32(resource.value()); // res_handle
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builder.appendu32(0); // level
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// FIXME: It is not clear what this magic 242 value does.
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@ -123,12 +125,12 @@ void CommandBufferBuilder::append_transfer3d(Protocol::ResourceID resource, size
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void CommandBufferBuilder::append_end_transfers_3d()
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, Protocol::ObjectType::NONE);
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}
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void CommandBufferBuilder::append_draw_vbo(u32 count)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, Protocol::ObjectType::NONE);
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builder.appendu32(0); // start
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builder.appendu32(count); // count
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builder.appendu32(to_underlying(Protocol::PipePrimitiveTypes::TRIANGLES)); // mode
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@ -145,7 +147,7 @@ void CommandBufferBuilder::append_draw_vbo(u32 count)
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void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, Protocol::ObjectType::NONE);
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Protocol::ClearType clear_flags {};
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clear_flags.flags.depth = 1;
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clear_flags.flags.color0 = 1;
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@ -160,7 +162,7 @@ void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
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void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, Protocol::ObjectType::NONE);
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builder.appendu32(stride);
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builder.appendu32(offset);
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builder.appendu32(resource.value());
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@ -168,7 +170,7 @@ void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Pro
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void CommandBufferBuilder::append_create_blend(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::BLEND);
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builder.appendu32(handle.value());
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builder.appendu32(4); // Enable dither flag, and nothing else
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builder.appendu32(0);
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@ -180,13 +182,13 @@ void CommandBufferBuilder::append_create_blend(Protocol::ObjectHandle handle)
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void CommandBufferBuilder::append_bind_blend(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::BLEND);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_vertex_elements(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
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builder.appendu32(handle.value());
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builder.appendu32(12); // src_offset_0
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builder.appendu32(0); // instance_divisor_0
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@ -200,13 +202,13 @@ void CommandBufferBuilder::append_create_vertex_elements(Protocol::ObjectHandle
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void CommandBufferBuilder::append_bind_vertex_elements(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_surface(Protocol::ResourceID drawtarget_resource, Protocol::ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SURFACE));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SURFACE);
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builder.appendu32(drawtarget_handle.value());
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builder.appendu32(drawtarget_resource.value());
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builder.appendu32(to_underlying(format));
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@ -216,7 +218,7 @@ void CommandBufferBuilder::append_create_surface(Protocol::ResourceID drawtarget
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void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, Protocol::ObjectType::NONE);
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builder.appendu32(1); // nr_cbufs
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builder.appendu32(depthbuffer.value()); // zsurf_handle
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builder.appendu32(drawtarget.value()); // surf_handle
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@ -224,7 +226,7 @@ void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle d
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void CommandBufferBuilder::append_gl_viewport()
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, Protocol::ObjectType::NONE);
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builder.appendu32(0);
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builder.appendf32(DRAWTARGET_WIDTH / 2); // scale_x
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builder.appendf32((DRAWTARGET_HEIGHT / 2)); // scale_y (flipped, due to VirGL being different from our coordinate space)
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@ -236,14 +238,14 @@ void CommandBufferBuilder::append_gl_viewport()
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void CommandBufferBuilder::append_set_framebuffer_state_no_attach()
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, Protocol::ObjectType::NONE);
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builder.appendu32((DRAWTARGET_HEIGHT << 16) | DRAWTARGET_WIDTH); // (height << 16) | width
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builder.appendu32(0); // (samples << 16) | layers
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}
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void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& constant_buffer)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, Protocol::ObjectType::NONE);
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builder.appendu32(to_underlying(Gallium::ShaderType::SHADER_VERTEX));
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builder.appendu32(0); // index (currently unused according to virglrenderer source code)
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for (auto v : constant_buffer) {
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@ -254,7 +256,7 @@ void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& const
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void CommandBufferBuilder::append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
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{
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size_t shader_len = shader_data.length() + 1; // Need to remember to copy null terminator as well if needed
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SHADER));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SHADER);
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builder.appendu32(handle.value()); // VIRGL_OBJ_CREATE_HANDLE
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builder.appendu32(to_underlying(shader_type));
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builder.appendu32(0); // VIRGL_OBJ_SHADER_OFFSET
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@ -265,14 +267,14 @@ void CommandBufferBuilder::append_create_shader(Protocol::ObjectHandle handle, G
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void CommandBufferBuilder::append_bind_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, 0);
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, Protocol::ObjectType::NONE);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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builder.appendu32(to_underlying(shader_type));
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}
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void CommandBufferBuilder::append_create_rasterizer(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::RASTERIZER);
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builder.appendu32(handle.value()); // Handle
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builder.appendu32(0x00000002); // S0 (bitfield of state bits)
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builder.appendf32(1.0); // Point size
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@ -286,13 +288,13 @@ void CommandBufferBuilder::append_create_rasterizer(Protocol::ObjectHandle handl
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void CommandBufferBuilder::append_bind_rasterizer(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::RASTERIZER);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_dsa(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::DSA);
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builder.appendu32(handle.value()); // Handle
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builder.appendu32(0x00000007); // S0 (bitset: (v >> 0) & 1 = depth.enabled, (v >> 1) & 1 = depth.writemask, (v >> 2) & 7 = depth.func)
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builder.appendu32(0x00000000); // S1 (bitset for 1st stencil buffer)
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@ -302,7 +304,7 @@ void CommandBufferBuilder::append_create_dsa(Protocol::ObjectHandle handle)
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void CommandBufferBuilder::append_bind_dsa(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::DSA);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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