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https://github.com/RGBCube/serenity
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WindowServer: Add basic menu applet concept
It's now possible to create a little applet window that sits inside the system's menubar. This is done using the new CreateMenuApplet IPC call. So far, it's possible to assign a backing store ID, and to invalidate rects for repaint. There is no way to get the events from inside the applet just yet. This will allow us to move the CPU graph and audio thingy to separate applet processes. :^)
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8 changed files with 174 additions and 0 deletions
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@ -129,6 +129,12 @@ void WSMenuManager::draw()
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auto& audio_bitmap = m_audio_muted ? *m_muted_bitmap : *m_unmuted_bitmap;
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painter.blit(m_audio_rect.location(), audio_bitmap, audio_bitmap.rect());
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for (auto& applet : m_applets) {
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if (!applet)
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continue;
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draw_applet(*applet);
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}
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}
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void WSMenuManager::tick_clock()
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@ -282,3 +288,42 @@ void WSMenuManager::close_bar()
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close_everyone();
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m_bar_open = false;
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}
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void WSMenuManager::add_applet(WSMenuApplet& applet)
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{
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int right_edge_x = m_audio_rect.x() - 4;
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for (auto& existing_applet : m_applets) {
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if (existing_applet)
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right_edge_x = existing_applet->rect_in_menubar().x() - 4;
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}
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Rect new_applet_rect(right_edge_x - applet.size().width(), 0, applet.size().width(), applet.size().height());
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Rect dummy_menubar_rect(0, 0, 0, 18);
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new_applet_rect.center_vertically_within(dummy_menubar_rect);
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applet.set_rect_in_menubar(new_applet_rect);
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m_applets.append(applet.make_weak_ptr());
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}
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void WSMenuManager::remove_applet(WSMenuApplet& applet)
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{
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m_applets.remove_first_matching([&](auto& entry) {
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return &applet == entry.ptr();
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});
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}
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void WSMenuManager::draw_applet(const WSMenuApplet& applet)
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{
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if (!applet.bitmap())
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return;
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Painter painter(*window().backing_store());
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painter.blit(applet.rect_in_menubar().location(), *applet.bitmap(), applet.bitmap()->rect());
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}
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void WSMenuManager::invalidate_applet(WSMenuApplet& applet, const Rect& rect)
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{
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// FIXME: This should only invalidate the applet's own rect, not the whole menubar.
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(void)rect;
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draw_applet(applet);
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window().invalidate();
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}
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