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LibWeb: Begin painting video controls on HTMLVideoElement layout nodes

If the video element has a 'controls' attribute, we now paint some basic
video controls over the video element. If no frame has been decoded yet,
we paint a play button on the center of the element.

If a frame has been decoded, we paint that frame and paint a control bar
on the bottom of the frame. This control bar currently only contains a
play/pause button, depending on the video's playback state. We will only
paint the control bar if the video is paused or hovered.
This commit is contained in:
Timothy Flynn 2023-04-08 09:14:32 -04:00 committed by Linus Groh
parent 4f29cac715
commit 4555e3b8d2
2 changed files with 176 additions and 3 deletions

View file

@ -6,6 +6,7 @@
#pragma once
#include <AK/Optional.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/PaintableBox.h>
@ -19,10 +20,20 @@ public:
virtual void paint(PaintContext&, PaintPhase) const override;
Layout::VideoBox& layout_box();
Layout::VideoBox const& layout_box() const;
private:
VideoPaintable(Layout::VideoBox const&);
virtual bool wants_mouse_events() const override { return true; }
virtual DispatchEventOfSameName handle_mouseup(Badge<EventHandler>, CSSPixelPoint, unsigned button, unsigned modifiers) override;
virtual DispatchEventOfSameName handle_mousemove(Badge<EventHandler>, CSSPixelPoint, unsigned buttons, unsigned modifiers) override;
void paint_loaded_video_controls(PaintContext&, HTML::HTMLVideoElement const&, DevicePixelRect video_rect, Optional<DevicePixelPoint> const& mouse_position) const;
void paint_placeholder_video_controls(PaintContext&, DevicePixelRect video_rect, Optional<DevicePixelPoint> const& mouse_position) const;
Optional<CSSPixelPoint> m_mouse_position;
};
}