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LibWeb: Create LayoutNodes for each SVG element
This brings the SVG API closer to the rest of LibWeb
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16 changed files with 402 additions and 122 deletions
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@ -28,15 +28,13 @@
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#include <LibWeb/CSS/StyleResolver.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/Layout/LayoutSVG.h>
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#include <LibWeb/Layout/LayoutSVGSVG.h>
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#include <LibWeb/SVG/SVGPathElement.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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#include <ctype.h>
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namespace Web::SVG {
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static constexpr auto max_svg_area = 16384 * 16384;
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SVGSVGElement::SVGSVGElement(DOM::Document& document, const FlyString& tag_name)
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: SVGGraphicsElement(document, tag_name)
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{
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@ -47,43 +45,7 @@ RefPtr<LayoutNode> SVGSVGElement::create_layout_node(const CSS::StyleProperties*
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auto style = document().style_resolver().resolve_style(*this, parent_style);
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if (style->display() == CSS::Display::None)
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return nullptr;
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return adopt(*new LayoutSVG(document(), *this, move(style)));
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}
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static Gfx::IntSize bitmap_size_for_canvas(const SVGSVGElement& canvas)
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{
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auto width = canvas.width();
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auto height = canvas.height();
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Checked<size_t> area = width;
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area *= height;
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if (area.has_overflow()) {
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dbg() << "Refusing to create " << width << "x" << height << " svg (overflow)";
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return {};
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}
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if (area.value() > max_svg_area) {
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dbg() << "Refusing to create " << width << "x" << height << " svg (exceeds maximum size)";
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return {};
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}
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return Gfx::IntSize(width, height);
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}
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bool SVGSVGElement::create_bitmap_as_top_level_svg_element()
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{
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auto size = bitmap_size_for_canvas(*this);
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if (size.is_empty()) {
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m_bitmap = nullptr;
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return false;
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}
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if (!m_bitmap || m_bitmap->size() != size)
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m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, size);
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Gfx::Painter painter(*m_bitmap);
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paint(painter, make_painting_context_from(default_painting_context));
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return m_bitmap;
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return adopt(*new LayoutSVGSVG(document(), *this, move(style)));
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}
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unsigned SVGSVGElement::width() const
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@ -96,13 +58,4 @@ unsigned SVGSVGElement::height() const
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return attribute(HTML::AttributeNames::height).to_uint().value_or(150);
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}
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void SVGSVGElement::paint(Gfx::Painter& painter, const SVGPaintingContext& context)
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{
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for_each_child([&](Node& child) {
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if (is<SVGGraphicsElement>(child)) {
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downcast<SVGGraphicsElement>(child).paint(painter, make_painting_context_from(context));
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}
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});
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}
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}
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