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LibGL: Invoke own methods when drawing arrays or elements
Instead of calling the public API, call our own internal API.
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1 changed files with 6 additions and 6 deletions
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@ -1934,12 +1934,12 @@ void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
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return;
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auto last = first + count;
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glBegin(mode);
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gl_begin(mode);
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for (int i = first; i < last; i++) {
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if (m_client_side_texture_coord_array_enabled) {
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float tex_coords[4] { 0, 0, 0, 0 };
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read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
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glTexCoord4fv(tex_coords);
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gl_tex_coord(tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
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}
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if (m_client_side_color_array_enabled) {
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@ -1952,7 +1952,7 @@ void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
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read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
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glVertex4fv(vertex);
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}
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glEnd();
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gl_end();
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}
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void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
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@ -1979,7 +1979,7 @@ void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type
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if (!m_client_side_vertex_array_enabled)
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return;
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glBegin(mode);
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gl_begin(mode);
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for (int index = 0; index < count; index++) {
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int i = 0;
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switch (type) {
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@ -1997,7 +1997,7 @@ void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type
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if (m_client_side_texture_coord_array_enabled) {
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float tex_coords[4] { 0, 0, 0, 0 };
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read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
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glTexCoord4fv(tex_coords);
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gl_tex_coord(tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
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}
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if (m_client_side_color_array_enabled) {
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@ -2010,7 +2010,7 @@ void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type
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read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
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glVertex4fv(vertex);
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}
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glEnd();
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gl_end();
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}
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void SoftwareGLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
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