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Games: Add BrickGame

This commit is contained in:
Oleg Kosenkov 2022-11-01 10:36:51 -04:00 committed by Andrew Kaster
parent 73f4cfa930
commit 46c6176fad
9 changed files with 745 additions and 0 deletions

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/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <LibGUI/Frame.h>
class Bricks;
class BrickGame : public GUI::Frame {
C_OBJECT(BrickGame);
public:
virtual ~BrickGame() override = default;
void reset();
private:
BrickGame(StringView app_name);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
void paint_text(GUI::Painter&, int row, String const&);
void paint_cell(GUI::Painter&, Gfx::IntRect, bool);
void paint_game(GUI::Painter&, Gfx::IntRect const&);
void game_over();
enum class GameState {
Idle = 0,
Active
};
StringView const m_app_name;
GameState m_state {};
NonnullOwnPtr<Bricks> m_brick_game;
unsigned m_high_score {};
Color m_back_color { Color::from_rgb(0x8fbc8f) };
Color m_front_color { Color::Black };
Color m_shadow_color { Color::from_rgb(0x729672) };
};