mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 05:57:44 +00:00
LibGL: Make texture coordinates a FloatVector4
In OpenGL, texture coordinates can have up to 4 values. This change will help with easy application of texture coordinate matrix transformations in the future. Additionally, correct the initial value for texture coordinates to `{ 0.f, 0.f, 0.f, 1.f}`.
This commit is contained in:
parent
86b249f02f
commit
4703e8cbcf
6 changed files with 6 additions and 6 deletions
|
@ -608,7 +608,7 @@ void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w
|
|||
|
||||
vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
|
||||
vertex.color = m_current_vertex_color;
|
||||
vertex.tex_coord = { m_current_vertex_tex_coord.x(), m_current_vertex_tex_coord.y() };
|
||||
vertex.tex_coord = m_current_vertex_tex_coord;
|
||||
vertex.normal = m_current_vertex_normal;
|
||||
|
||||
vertex_list.append(vertex);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue