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LibGL: Make texture coordinates a FloatVector4

In OpenGL, texture coordinates can have up to 4 values. This change
will help with easy application of texture coordinate matrix
transformations in the future.

Additionally, correct the initial value for texture coordinates to
`{ 0.f, 0.f, 0.f, 1.f}`.
This commit is contained in:
Jelle Raaijmakers 2021-12-21 00:46:21 +01:00 committed by Brian Gianforcaro
parent 86b249f02f
commit 4703e8cbcf
6 changed files with 6 additions and 6 deletions

View file

@ -50,7 +50,7 @@ static constexpr float wrap(float value, GLint mode, int num_texels)
}
}
FloatVector4 Sampler2D::sample(FloatVector2 const& uv) const
FloatVector4 Sampler2D::sample(FloatVector4 const& uv) const
{
// FIXME: Calculate the correct mipmap level here, need to receive uv derivatives for that
unsigned lod = 0;

View file

@ -31,7 +31,7 @@ public:
void set_wrap_s_mode(GLint value) { m_wrap_s_mode = value; }
void set_wrap_t_mode(GLint value) { m_wrap_t_mode = value; }
FloatVector4 sample(FloatVector2 const& uv) const;
FloatVector4 sample(FloatVector4 const& uv) const;
private:
Texture2D const& m_texture;