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LibGL: Implement GL_TEXTURE_ENV_COLOR
This sets a constant color in the texture's environment for the fixed function pipeline.
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474f9e9c69
8 changed files with 79 additions and 10 deletions
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@ -159,7 +159,8 @@ public:
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void gl_tex_parameterfv(GLenum target, GLenum pname, GLfloat const* params);
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void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void gl_tex_env(GLenum target, GLenum pname, GLfloat param);
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void gl_tex_env(GLenum target, GLenum pname, FloatVector4 params);
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void gl_tex_envv(GLenum target, GLenum pname, void const* params, GLenum type);
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void gl_bind_texture(GLenum target, GLuint texture);
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GLboolean gl_is_texture(GLuint texture);
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void gl_active_texture(GLenum texture);
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@ -487,6 +488,7 @@ private:
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decltype(&GLContext::gl_bitmap),
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decltype(&GLContext::gl_copy_tex_image_2d),
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decltype(&GLContext::gl_rect),
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decltype(&GLContext::gl_tex_env),
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decltype(&GLContext::gl_tex_gen),
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decltype(&GLContext::gl_tex_gen_floatv),
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decltype(&GLContext::gl_fogf),
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