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LibGfx: Remove all load_FORMAT_from_memory() decoder wrappers
There are no more clients of these APIs, now that everyone has been made to use ImageDecoderPlugin objects instead.
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parent
481e7b7971
commit
47edd6ae89
16 changed files with 2 additions and 146 deletions
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@ -6,6 +6,7 @@
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#include <AK/Debug.h>
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#include <AK/Function.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/BMPLoader.h>
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@ -163,16 +164,6 @@ struct BMPLoadingContext {
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}
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};
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static RefPtr<Bitmap> load_bmp_impl(const u8*, size_t);
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RefPtr<Gfx::Bitmap> load_bmp_from_memory(u8 const* data, size_t length, String const& mmap_name)
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{
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auto bitmap = load_bmp_impl(data, length);
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if (bitmap)
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bitmap->set_mmap_name(String::formatted("Gfx::Bitmap [{}] - Decoded BMP: {}", bitmap->size(), mmap_name));
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return bitmap;
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}
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class InputStreamer {
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public:
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InputStreamer(const u8* data, size_t size)
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@ -1308,21 +1299,6 @@ static bool decode_bmp_pixel_data(BMPLoadingContext& context)
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return true;
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}
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static RefPtr<Bitmap> load_bmp_impl(const u8* data, size_t data_size)
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{
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BMPLoadingContext context;
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context.file_bytes = data;
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context.file_size = data_size;
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// Forces a decode of the header, dib, and color table as well
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if (!decode_bmp_pixel_data(context)) {
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context.state = BMPLoadingContext::State::Error;
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return nullptr;
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}
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return context.bitmap;
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}
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BMPImageDecoderPlugin::BMPImageDecoderPlugin(const u8* data, size_t data_size)
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{
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m_context = make<BMPLoadingContext>();
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