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LibGL: Implement a basic OpenGL 1.x compatible library
This currently (obviously) doesn't support any actual 3D hardware, hence all calls are done via software rendering. Note that any modern constructs such as shaders are unsupported, as this driver only implements Fixed Function Pipeline functionality. The library is split into a base GLContext interface and a software based renderer implementation of said interface. The global glXXX functions serve as an OpenGL compatible c-style interface to the currently bound context instance. Co-authored-by: Stephan Unverwerth <s.unverwerth@gmx.de>
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@ -175,6 +175,7 @@ set(SYSCALL_1_DEBUG ON)
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set(RSA_PARSE_DEBUG ON)
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set(LINE_EDITOR_DEBUG ON)
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set(LANGUAGE_SERVER_DEBUG ON)
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set(GL_DEBUG ON)
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# False positive: DEBUG is a flag but it works differently.
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# set(DEBUG ON)
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