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LibGL: Implement a basic OpenGL 1.x compatible library

This currently (obviously) doesn't support any actual 3D hardware,
hence all calls are done via software rendering.

Note that any modern constructs such as shaders are unsupported,
as this driver only implements Fixed Function Pipeline functionality.

The library is split into a base GLContext interface and a software
based renderer implementation of said interface. The global glXXX
functions serve as an OpenGL compatible c-style interface to the
currently bound context instance.

Co-authored-by: Stephan Unverwerth <s.unverwerth@gmx.de>
This commit is contained in:
Jesse Buhagiar 2021-01-06 22:58:01 +11:00 committed by Andreas Kling
parent 1424c4651f
commit 4807d32139
14 changed files with 920 additions and 0 deletions

View file

@ -175,6 +175,7 @@ set(SYSCALL_1_DEBUG ON)
set(RSA_PARSE_DEBUG ON)
set(LINE_EDITOR_DEBUG ON)
set(LANGUAGE_SERVER_DEBUG ON)
set(GL_DEBUG ON)
# False positive: DEBUG is a flag but it works differently.
# set(DEBUG ON)