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LibWeb: Add support for inline SVG element scripts

This commit is contained in:
Shannon Booth 2023-09-26 01:12:21 +13:00 committed by Sam Atkins
parent c4efc0a5aa
commit 4821d284c6
6 changed files with 74 additions and 10 deletions

View file

@ -39,6 +39,7 @@
#include <LibWeb/Infra/Strings.h>
#include <LibWeb/MathML/TagNames.h>
#include <LibWeb/Namespace.h>
#include <LibWeb/SVG/SVGScriptElement.h>
#include <LibWeb/SVG/TagNames.h>
namespace Web::HTML {
@ -3525,6 +3526,9 @@ void HTMLParser::process_using_the_rules_for_foreign_content(HTMLToken& token)
// -> If the token's tag name is "script", and the new current node is in the SVG namespace
if (token.tag_name() == SVG::TagNames::script && current_node().namespace_uri() == Namespace::SVG) {
auto& script_element = verify_cast<SVG::SVGScriptElement>(current_node());
script_element.set_source_line_number({}, token.start_position().line + 1); // FIXME: This +1 is incorrect for script tags whose script does not start on a new line
// Acknowledge the token's self-closing flag, and then act as described in the steps for a "script" end tag below.
token.acknowledge_self_closing_flag_if_set();
goto ScriptEndTag;
@ -3544,7 +3548,7 @@ void HTMLParser::process_using_the_rules_for_foreign_content(HTMLToken& token)
if (token.is_end_tag() && current_node().namespace_uri() == Namespace::SVG && current_node().tag_name() == SVG::TagNames::script) {
ScriptEndTag:
// Pop the current node off the stack of open elements.
(void)m_stack_of_open_elements.pop();
auto& script_element = verify_cast<SVG::SVGScriptElement>(*m_stack_of_open_elements.pop());
// Let the old insertion point have the same value as the current insertion point.
m_tokenizer.store_insertion_point();
// Let the insertion point be just before the next input character.
@ -3554,8 +3558,12 @@ void HTMLParser::process_using_the_rules_for_foreign_content(HTMLToken& token)
// Set the parser pause flag to true.
m_parser_pause_flag = true;
// FIXME: If the active speculative HTML parser is null and the user agent supports SVG, then Process the SVG script element according to the SVG rules. [SVG]
dbgln("FIXME: Missing 'Process the SVG script element according to the SVG rules.");
// Non-standard: Make sure the <script> element has up-to-date text content before processing the script.
flush_character_insertions();
// If the active speculative HTML parser is null and the user agent supports SVG, then Process the SVG script element according to the SVG rules. [SVG]
// FIXME: If the active speculative HTML parser is null
script_element.process_the_script_element();
// Decrement the parser's script nesting level by one.
decrement_script_nesting_level();