From 483ab7fe2655c087ca094c9b2674b4d6d0f6647f Mon Sep 17 00:00:00 2001 From: Luke Wilde Date: Fri, 21 Jan 2022 13:52:09 +0000 Subject: [PATCH] LibGL: Fix incorrect GL_DECAL constant value The constant value for GL_DECAL is 0x2101 instead of 0x2102. This was tripping up Half-Life when making the water texture transparent when under water. The Half-Life port uses its own OpenGL header, meaning this error wasn't hidden by us. --- Userland/Libraries/LibGL/GL/gl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Userland/Libraries/LibGL/GL/gl.h b/Userland/Libraries/LibGL/GL/gl.h index 038d081a96..23be6f111d 100644 --- a/Userland/Libraries/LibGL/GL/gl.h +++ b/Userland/Libraries/LibGL/GL/gl.h @@ -420,7 +420,7 @@ extern "C" { // Texture Environment and Parameters #define GL_MODULATE 0x2100 #define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_DECAL 0x2102 +#define GL_DECAL 0x2101 #define GL_TEXTURE_ENV 0x2300 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601