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LibWeb: Implement Animation::set_timeline
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2 changed files with 24 additions and 2 deletions
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@ -81,8 +81,27 @@ void Animation::set_effect(JS::GCPtr<AnimationEffect> new_effect)
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// https://www.w3.org/TR/web-animations-1/#animation-set-the-timeline-of-an-animation
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void Animation::set_timeline(JS::GCPtr<AnimationTimeline> new_timeline)
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{
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// FIXME: Implement
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(void)new_timeline;
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// Setting this attribute updates the object’s timeline using the procedure to set the timeline of an animation.
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// 1. Let old timeline be the current timeline of animation, if any.
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auto old_timeline = m_timeline;
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// 2. If new timeline is the same object as old timeline, abort this procedure.
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if (new_timeline == old_timeline)
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return;
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// 3. Let the timeline of animation be new timeline.
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if (m_timeline)
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m_timeline->disassociate_with_animation(*this);
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m_timeline = new_timeline;
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m_timeline->associate_with_animation(*this);
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// 4. If the start time of animation is resolved, make animation’s hold time unresolved.
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if (m_start_time.has_value())
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m_hold_time = {};
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// FIXME: 5. Run the procedure to update an animation’s finished state for animation with the did seek flag set to
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// false, and the synchronously notify flag set to false.
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}
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// https://www.w3.org/TR/web-animations-1/#dom-animation-starttime
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