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LibJS: Move Bytecode::Instruction::execute() to the Op.h header
..and make sure it always gets inlined in the interpreter loop.
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b61f198d22
commit
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3 changed files with 20 additions and 15 deletions
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@ -8,6 +8,7 @@
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#include <LibJS/Bytecode/BasicBlock.h>
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#include <LibJS/Bytecode/Instruction.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Bytecode/Op.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS::Bytecode {
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@ -16,21 +16,6 @@
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namespace JS::Bytecode {
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void Instruction::execute(Bytecode::Interpreter& interpreter) const
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{
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#define __BYTECODE_OP(op) \
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case Instruction::Type::op: \
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return static_cast<Bytecode::Op::op const&>(*this).execute(interpreter);
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switch (type()) {
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ENUMERATE_BYTECODE_OPS(__BYTECODE_OP)
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default:
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VERIFY_NOT_REACHED();
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}
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#undef __BYTECODE_OP
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}
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String Instruction::to_string() const
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{
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#define __BYTECODE_OP(op) \
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@ -374,3 +374,22 @@ public:
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};
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}
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namespace JS::Bytecode {
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ALWAYS_INLINE void Instruction::execute(Bytecode::Interpreter& interpreter) const
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{
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#define __BYTECODE_OP(op) \
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case Instruction::Type::op: \
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return static_cast<Bytecode::Op::op const&>(*this).execute(interpreter);
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switch (type()) {
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ENUMERATE_BYTECODE_OPS(__BYTECODE_OP)
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default:
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VERIFY_NOT_REACHED();
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}
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#undef __BYTECODE_OP
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}
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}
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