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https://github.com/RGBCube/serenity
synced 2025-07-25 11:57:35 +00:00
LibWeb: Update hit_test for CSS Transforms
This now also takes a FloatPoint instead of an IntPoint to avoid excessive rounding when multiple transforms apply on top of each other.
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a2331e8dd3
commit
48efdaa8c4
7 changed files with 28 additions and 23 deletions
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@ -138,7 +138,7 @@ bool EventHandler::handle_mousewheel(const Gfx::IntPoint& position, unsigned int
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// FIXME: Support wheel events in nested browsing contexts.
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auto result = paint_root()->hit_test(position, Painting::HitTestType::Exact);
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auto result = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::Exact);
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if (result.paintable && result.paintable->handle_mousewheel({}, position, buttons, modifiers, wheel_delta_x, wheel_delta_y))
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return true;
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@ -164,7 +164,7 @@ bool EventHandler::handle_mouseup(const Gfx::IntPoint& position, unsigned button
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if (m_mouse_event_tracking_layout_node) {
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paintable = m_mouse_event_tracking_layout_node->paintable();
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} else {
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auto result = paint_root()->hit_test(position, Painting::HitTestType::Exact);
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auto result = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::Exact);
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paintable = result.paintable;
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}
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@ -175,7 +175,7 @@ bool EventHandler::handle_mouseup(const Gfx::IntPoint& position, unsigned button
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// Things may have changed as a consequence of Layout::Node::handle_mouseup(). Hit test again.
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if (!paint_root())
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return true;
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auto result = paint_root()->hit_test(position, Painting::HitTestType::Exact);
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auto result = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::Exact);
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paintable = result.paintable;
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}
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@ -222,7 +222,7 @@ bool EventHandler::handle_mousedown(const Gfx::IntPoint& position, unsigned butt
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if (m_mouse_event_tracking_layout_node) {
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paintable = m_mouse_event_tracking_layout_node->paintable();
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} else {
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auto result = paint_root()->hit_test(position, Painting::HitTestType::Exact);
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auto result = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::Exact);
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if (!result.paintable)
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return false;
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paintable = result.paintable;
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@ -300,7 +300,7 @@ bool EventHandler::handle_mousedown(const Gfx::IntPoint& position, unsigned butt
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}
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} else {
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if (button == GUI::MouseButton::Primary) {
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auto result = paint_root()->hit_test(position, Painting::HitTestType::TextCursor);
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auto result = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::TextCursor);
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if (result.paintable && result.paintable->layout_node().dom_node()) {
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// See if we want to focus something.
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@ -348,7 +348,7 @@ bool EventHandler::handle_mousemove(const Gfx::IntPoint& position, unsigned butt
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if (m_mouse_event_tracking_layout_node) {
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paintable = m_mouse_event_tracking_layout_node->paintable();
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} else {
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auto result = paint_root()->hit_test(position, Painting::HitTestType::Exact);
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auto result = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::Exact);
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paintable = result.paintable;
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start_index = result.index_in_node;
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}
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@ -408,7 +408,7 @@ bool EventHandler::handle_mousemove(const Gfx::IntPoint& position, unsigned butt
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return true;
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}
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if (m_in_mouse_selection) {
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auto hit = paint_root()->hit_test(position, Painting::HitTestType::TextCursor);
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auto hit = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::TextCursor);
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if (start_index.has_value() && hit.paintable && hit.paintable->layout_node().dom_node()) {
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m_browsing_context.set_cursor_position(DOM::Position(*hit.paintable->layout_node().dom_node(), *start_index));
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layout_root()->set_selection_end({ hit.paintable->layout_node(), hit.index_in_node });
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@ -41,7 +41,7 @@ bool Paintable::handle_mousewheel(Badge<EventHandler>, Gfx::IntPoint const&, uns
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return false;
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}
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HitTestResult Paintable::hit_test(Gfx::IntPoint const&, HitTestType) const
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HitTestResult Paintable::hit_test(Gfx::FloatPoint const&, HitTestType) const
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{
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VERIFY_NOT_REACHED();
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}
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@ -50,7 +50,7 @@ public:
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virtual void before_children_paint(PaintContext&, PaintPhase) const { }
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virtual void after_children_paint(PaintContext&, PaintPhase) const { }
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virtual HitTestResult hit_test(Gfx::IntPoint const&, HitTestType) const;
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virtual HitTestResult hit_test(Gfx::FloatPoint const&, HitTestType) const;
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virtual bool wants_mouse_events() const { return false; }
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@ -526,7 +526,7 @@ void PaintableBox::for_each_child_in_paint_order(Callback callback) const
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});
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}
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HitTestResult PaintableBox::hit_test(Gfx::IntPoint const& position, HitTestType type) const
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HitTestResult PaintableBox::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
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{
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if (layout_box().is_initial_containing_block_box())
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return stacking_context()->hit_test(position, type);
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@ -542,7 +542,7 @@ HitTestResult PaintableBox::hit_test(Gfx::IntPoint const& position, HitTestType
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return result;
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}
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HitTestResult PaintableWithLines::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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HitTestResult PaintableWithLines::hit_test(const Gfx::FloatPoint& position, HitTestType type) const
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{
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if (!layout_box().children_are_inline())
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return PaintableBox::hit_test(position, type);
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@ -552,7 +552,7 @@ HitTestResult PaintableWithLines::hit_test(const Gfx::IntPoint& position, HitTes
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for (auto& fragment : line_box.fragments()) {
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if (is<Layout::Box>(fragment.layout_node()) && static_cast<Layout::Box const&>(fragment.layout_node()).paint_box()->stacking_context())
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continue;
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if (enclosing_int_rect(fragment.absolute_rect()).contains(position)) {
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if (fragment.absolute_rect().contains(position)) {
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if (is<Layout::BlockContainer>(fragment.layout_node()) && fragment.layout_node().paintable())
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return fragment.layout_node().paintable()->hit_test(position, type);
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return { fragment.layout_node().paintable(), fragment.text_index_at(position.x()) };
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@ -115,7 +115,7 @@ public:
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virtual void before_children_paint(PaintContext&, PaintPhase) const override;
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virtual void after_children_paint(PaintContext&, PaintPhase) const override;
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virtual HitTestResult hit_test(Gfx::IntPoint const&, HitTestType) const override;
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virtual HitTestResult hit_test(Gfx::FloatPoint const&, HitTestType) const override;
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protected:
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explicit PaintableBox(Layout::Box const&);
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@ -164,7 +164,7 @@ public:
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virtual bool wants_mouse_events() const override { return false; }
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virtual bool handle_mousewheel(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y) override;
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virtual HitTestResult hit_test(Gfx::IntPoint const&, HitTestType) const override;
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virtual HitTestResult hit_test(Gfx::FloatPoint const&, HitTestType) const override;
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protected:
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PaintableWithLines(Layout::BlockContainer const&);
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@ -272,8 +272,13 @@ void StackingContext::paint(PaintContext& context) const
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}
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}
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HitTestResult StackingContext::hit_test(Gfx::IntPoint const& position, HitTestType type) const
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HitTestResult StackingContext::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
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{
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// FIXME: Use the transform origin specified in CSS or SVG
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auto transform_origin = m_box.paint_box()->absolute_position();
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auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
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auto transformed_position = affine_transform.inverse().value_or({}).map(position - transform_origin) + transform_origin;
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// NOTE: Hit testing basically happens in reverse painting order.
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// https://www.w3.org/TR/CSS22/visuren.html#z-index
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@ -282,7 +287,7 @@ HitTestResult StackingContext::hit_test(Gfx::IntPoint const& position, HitTestTy
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auto const& child = *m_children[i];
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if (child.m_box.computed_values().z_index().value_or(0) < 0)
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break;
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auto result = child.hit_test(position, type);
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auto result = child.hit_test(transformed_position, type);
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if (result.paintable)
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return result;
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}
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@ -291,7 +296,7 @@ HitTestResult StackingContext::hit_test(Gfx::IntPoint const& position, HitTestTy
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// 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
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m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
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if (box.is_positioned() && !box.paint_box()->stacking_context()) {
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result = box.paint_box()->hit_test(position, type);
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result = box.paint_box()->hit_test(transformed_position, type);
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if (result.paintable)
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return IterationDecision::Break;
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}
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@ -302,7 +307,7 @@ HitTestResult StackingContext::hit_test(Gfx::IntPoint const& position, HitTestTy
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// 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
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if (m_box.children_are_inline() && is<Layout::BlockContainer>(m_box)) {
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auto result = m_box.paint_box()->hit_test(position, type);
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auto result = m_box.paint_box()->hit_test(transformed_position, type);
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if (result.paintable)
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return result;
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}
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@ -310,7 +315,7 @@ HitTestResult StackingContext::hit_test(Gfx::IntPoint const& position, HitTestTy
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// 4. the non-positioned floats.
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m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
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if (box.is_floating()) {
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result = box.paint_box()->hit_test(position, type);
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result = box.paint_box()->hit_test(transformed_position, type);
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if (result.paintable)
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return IterationDecision::Break;
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}
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@ -321,7 +326,7 @@ HitTestResult StackingContext::hit_test(Gfx::IntPoint const& position, HitTestTy
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if (!m_box.children_are_inline()) {
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m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
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if (!box.is_absolutely_positioned() && !box.is_floating()) {
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result = box.paint_box()->hit_test(position, type);
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result = box.paint_box()->hit_test(transformed_position, type);
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if (result.paintable)
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return IterationDecision::Break;
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}
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@ -336,13 +341,13 @@ HitTestResult StackingContext::hit_test(Gfx::IntPoint const& position, HitTestTy
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auto const& child = *m_children[i];
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if (child.m_box.computed_values().z_index().value_or(0) < 0)
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break;
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auto result = child.hit_test(position, type);
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auto result = child.hit_test(transformed_position, type);
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if (result.paintable)
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return result;
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}
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// 1. the background and borders of the element forming the stacking context.
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if (m_box.paint_box()->absolute_border_box_rect().contains(position.to_type<float>())) {
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if (m_box.paint_box()->absolute_border_box_rect().contains(transformed_position)) {
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return HitTestResult {
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.paintable = m_box.paintable(),
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};
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@ -30,7 +30,7 @@ public:
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void paint_descendants(PaintContext&, Layout::Node&, StackingContextPaintPhase) const;
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void paint(PaintContext&) const;
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HitTestResult hit_test(Gfx::IntPoint const&, HitTestType) const;
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HitTestResult hit_test(Gfx::FloatPoint const&, HitTestType) const;
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void dump(int indent = 0) const;
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