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LibGUI: Remove GML prefix in favor of proper namespace
Prefixes are very much a C thing which we don't need in C++. This commit moves all GML-related classes in LibGUI into the GUI::GML namespace, a change somewhat overdue.
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commit
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17 changed files with 129 additions and 125 deletions
69
Userland/Libraries/LibGUI/GML/Lexer.h
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69
Userland/Libraries/LibGUI/GML/Lexer.h
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StringView.h>
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namespace GUI::GML {
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#define FOR_EACH_TOKEN_TYPE \
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__TOKEN(Unknown) \
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__TOKEN(Comment) \
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__TOKEN(ClassMarker) \
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__TOKEN(ClassName) \
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__TOKEN(LeftCurly) \
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__TOKEN(RightCurly) \
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__TOKEN(Identifier) \
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__TOKEN(Colon) \
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__TOKEN(JsonValue)
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struct Position {
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size_t line;
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size_t column;
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};
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struct Token {
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enum class Type {
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#define __TOKEN(x) x,
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FOR_EACH_TOKEN_TYPE
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#undef __TOKEN
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};
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char const* to_string() const
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{
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switch (m_type) {
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#define __TOKEN(x) \
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case Type::x: \
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return #x;
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FOR_EACH_TOKEN_TYPE
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#undef __TOKEN
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}
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VERIFY_NOT_REACHED();
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}
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Type m_type { Type::Unknown };
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StringView m_view;
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Position m_start;
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Position m_end;
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};
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class Lexer {
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public:
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Lexer(StringView);
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Vector<Token> lex();
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private:
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char peek(size_t offset = 0) const;
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char consume();
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StringView m_input;
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size_t m_index { 0 };
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Position m_position { 0, 0 };
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};
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}
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