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AK: Add to_radians and to_degrees math functions
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15 changed files with 40 additions and 40 deletions
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@ -145,7 +145,7 @@ void GLContext::gl_rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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FloatVector3 axis = { x, y, z };
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if (axis.length() > 0.f)
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axis.normalize();
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auto rotation_mat = Gfx::rotation_matrix(axis, angle * static_cast<float>(M_PI * 2 / 360));
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auto rotation_mat = Gfx::rotation_matrix(axis, AK::to_radians(angle));
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update_current_matrix(*m_current_matrix * rotation_mat);
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}
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