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AK: Add to_radians and to_degrees math functions

This commit is contained in:
Bastiaan van der Plaat 2023-09-09 14:43:39 +02:00 committed by Sam Atkins
parent 9b7aa8f6b6
commit 494a8cb816
15 changed files with 40 additions and 40 deletions

View file

@ -5,6 +5,7 @@
*/
#include <AK/Format.h>
#include <AK/Math.h>
#include <LibGfx/DeltaE.h>
#include <math.h>
@ -39,7 +40,7 @@ float DeltaE(CIELAB const& c1, CIELAB const& c2)
float h_prime = atan2(b, a_prime);
if (h_prime < 0)
h_prime += 2 * static_cast<float>(M_PI);
return h_prime * 180 / static_cast<float>(M_PI);
return AK::to_degrees(h_prime);
};
float h1_prime = h_prime(c1.b, a1_prime);
float h2_prime = h_prime(c2.b, a2_prime);
@ -54,8 +55,8 @@ float DeltaE(CIELAB const& c1, CIELAB const& c2)
else
delta_h_prime = h2_prime - h1_prime - 360;
auto sin_degrees = [](float x) { return sinf(x * static_cast<float>(M_PI) / 180); };
auto cos_degrees = [](float x) { return cosf(x * static_cast<float>(M_PI) / 180); };
auto sin_degrees = [](float x) { return sinf(AK::to_radians(x)); };
auto cos_degrees = [](float x) { return cosf(AK::to_radians(x)); };
float delta_H_prime = 2 * sqrtf(C1_prime * C2_prime) * sin_degrees(delta_h_prime / 2);

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@ -27,7 +27,7 @@ public:
private:
static FloatMatrix3x3 calculate_hue_rotate_matrix(float angle_degrees)
{
float angle_rads = angle_degrees * (AK::Pi<float> / 180);
float angle_rads = AK::to_radians(angle_degrees);
float cos_angle = 0;
float sin_angle = 0;
AK::sincos(angle_rads, sin_angle, cos_angle);

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@ -241,7 +241,7 @@ static auto create_conic_gradient(ReadonlySpan<ColorStop> color_stops, FloatPoin
[=](int x, int y) {
auto point = FloatPoint { x, y } - center_point;
// FIXME: We could probably get away with some approximation here:
auto loc = fmod((AK::atan2(point.y(), point.x()) * 180.0f / AK::Pi<float> + 360.0f + normalized_start_angle), 360.0f);
auto loc = fmod((AK::to_degrees(AK::atan2(point.y(), point.x())) + 360.0f + normalized_start_angle), 360.0f);
return should_floor_angles ? floor(loc) : loc;
}
};
@ -256,7 +256,7 @@ static auto create_radial_gradient(IntRect const& physical_rect, ReadonlySpan<Co
auto center_point = FloatPoint { center }.translated(0.5, 0.5);
AffineTransform rotation_transform;
if (rotation_angle.has_value()) {
auto angle_as_radians = rotation_angle.value() * (AK::Pi<float> / 180);
auto angle_as_radians = AK::to_radians(rotation_angle.value());
rotation_transform.rotate_radians(angle_as_radians);
}

View file

@ -24,7 +24,7 @@ inline float normalized_gradient_angle_radians(float gradient_angle)
{
// Adjust angle so 0 degrees is bottom
float real_angle = 90 - gradient_angle;
return real_angle * (AK::Pi<float> / 180);
return AK::to_radians(real_angle);
}
template<typename T>