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AK: Add to_radians and to_degrees math functions
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15 changed files with 40 additions and 40 deletions
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@ -5,6 +5,7 @@
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*/
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#include <AK/Format.h>
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#include <AK/Math.h>
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#include <LibGfx/DeltaE.h>
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#include <math.h>
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@ -39,7 +40,7 @@ float DeltaE(CIELAB const& c1, CIELAB const& c2)
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float h_prime = atan2(b, a_prime);
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if (h_prime < 0)
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h_prime += 2 * static_cast<float>(M_PI);
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return h_prime * 180 / static_cast<float>(M_PI);
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return AK::to_degrees(h_prime);
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};
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float h1_prime = h_prime(c1.b, a1_prime);
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float h2_prime = h_prime(c2.b, a2_prime);
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@ -54,8 +55,8 @@ float DeltaE(CIELAB const& c1, CIELAB const& c2)
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else
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delta_h_prime = h2_prime - h1_prime - 360;
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auto sin_degrees = [](float x) { return sinf(x * static_cast<float>(M_PI) / 180); };
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auto cos_degrees = [](float x) { return cosf(x * static_cast<float>(M_PI) / 180); };
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auto sin_degrees = [](float x) { return sinf(AK::to_radians(x)); };
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auto cos_degrees = [](float x) { return cosf(AK::to_radians(x)); };
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float delta_H_prime = 2 * sqrtf(C1_prime * C2_prime) * sin_degrees(delta_h_prime / 2);
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