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LibAudio+Userland: Use new audio queue in client-server communication

Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
This commit is contained in:
kleines Filmröllchen 2022-02-20 13:01:22 +01:00 committed by Linus Groh
parent cb0e95c928
commit 49b087f3cd
36 changed files with 485 additions and 278 deletions

View file

@ -20,7 +20,7 @@ extern "C" int LLVMFuzzerTestOneInput(uint8_t const* data, size_t size)
auto samples = flac->get_more_samples();
if (samples.is_error())
return 2;
if (samples.value()->sample_count() > 0)
if (samples.value().size() > 0)
break;
}

View file

@ -20,7 +20,7 @@ extern "C" int LLVMFuzzerTestOneInput(uint8_t const* data, size_t size)
auto samples = mp3->get_more_samples();
if (samples.is_error())
return 2;
if (samples.value()->sample_count() > 0)
if (samples.value().size() > 0)
break;
}

View file

@ -19,7 +19,7 @@ extern "C" int LLVMFuzzerTestOneInput(uint8_t const* data, size_t size)
auto samples = wav->get_more_samples();
if (samples.is_error())
return 2;
if (samples.value()->sample_count() > 0)
if (samples.value().size() > 0)
break;
}

View file

@ -237,7 +237,7 @@ private:
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath wpath cpath unix"));
TRY(Core::System::pledge("stdio recvfd sendfd rpath wpath cpath unix thread"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("AudioApplet");

View file

@ -8,18 +8,20 @@
#include "AudioPlayerLoop.h"
#include "TrackManager.h"
#include <AK/FixedArray.h>
#include <AK/NumericLimits.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/Resampler.h>
#include <LibAudio/Sample.h>
#include <LibCore/EventLoop.h>
// Converts Piano-internal data to an Audio::LegacyBuffer that AudioServer receives
static NonnullRefPtr<Audio::LegacyBuffer> music_samples_to_buffer(Array<Sample, sample_count> samples)
static FixedArray<Audio::Sample> music_samples_to_buffer(Vector<Music::Sample>& music_samples)
{
Vector<Audio::Sample, sample_count> frames;
frames.ensure_capacity(sample_count);
for (auto sample : samples) {
Audio::Sample frame = { sample.left / (double)NumericLimits<i16>::max(), sample.right / (double)NumericLimits<i16>::max() };
frames.unchecked_append(frame);
}
// FIXME: Handle OOM better.
return MUST(Audio::LegacyBuffer::create_with_samples(frames));
FixedArray<Audio::Sample> samples = MUST(FixedArray<Audio::Sample>::try_create(music_samples.size()));
for (size_t i = 0; i < music_samples.size(); ++i)
samples[i] = { static_cast<double>(music_samples[i].left) / AK::NumericLimits<i16>::max(), static_cast<double>(music_samples[i].right) / AK::NumericLimits<i16>::max() };
return samples;
}
AudioPlayerLoop::AudioPlayerLoop(TrackManager& track_manager, bool& need_to_write_wav, Audio::WavWriter& wav_writer)
@ -28,24 +30,31 @@ AudioPlayerLoop::AudioPlayerLoop(TrackManager& track_manager, bool& need_to_writ
, m_wav_writer(wav_writer)
{
m_audio_client = Audio::ConnectionFromClient::try_create().release_value_but_fixme_should_propagate_errors();
m_audio_client->on_finish_playing_buffer = [this](int buffer_id) {
(void)buffer_id;
enqueue_audio();
};
auto target_sample_rate = m_audio_client->get_sample_rate();
if (target_sample_rate == 0)
target_sample_rate = Music::sample_rate;
m_resampler = Audio::ResampleHelper<double>(Music::sample_rate, target_sample_rate);
m_resampler = Audio::ResampleHelper<Sample>(Music::sample_rate, target_sample_rate);
// FIXME: I said I would never write such a hack again, but here we are.
// This code should die as soon as possible anyways, so it doesn't matter.
// Please don't use this as an example to write good audio code; it's just here as a temporary hack.
Core::EventLoop::register_timer(*this, 10, true, Core::TimerShouldFireWhenNotVisible::Yes);
}
void AudioPlayerLoop::timer_event(Core::TimerEvent&)
{
if (m_audio_client->remaining_samples() < buffer_size)
enqueue_audio();
}
void AudioPlayerLoop::enqueue_audio()
{
m_track_manager.fill_buffer(m_buffer);
NonnullRefPtr<Audio::LegacyBuffer> audio_buffer = music_samples_to_buffer(m_buffer);
// FIXME: Handle OOM better.
audio_buffer = MUST(Audio::resample_buffer(m_resampler.value(), *audio_buffer));
m_audio_client->async_enqueue(audio_buffer);
auto audio_buffer = m_resampler->resample(m_buffer);
auto real_buffer = music_samples_to_buffer(audio_buffer);
(void)m_audio_client->async_enqueue(real_buffer);
// FIXME: This should be done somewhere else.
if (m_need_to_write_wav) {
@ -66,5 +75,8 @@ void AudioPlayerLoop::toggle_paused()
{
m_should_play_audio = !m_should_play_audio;
m_audio_client->set_paused(!m_should_play_audio);
if (m_should_play_audio)
m_audio_client->async_start_playback();
else
m_audio_client->async_pause_playback();
}

View file

@ -11,6 +11,7 @@
#include <LibAudio/Buffer.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/WavWriter.h>
#include <LibCore/Event.h>
#include <LibCore/Object.h>
class TrackManager;
@ -28,9 +29,11 @@ public:
private:
AudioPlayerLoop(TrackManager& track_manager, bool& need_to_write_wav, Audio::WavWriter& wav_writer);
virtual void timer_event(Core::TimerEvent&) override;
TrackManager& m_track_manager;
Array<Sample, sample_count> m_buffer;
Optional<Audio::ResampleHelper<double>> m_resampler;
Optional<Audio::ResampleHelper<Sample>> m_resampler;
RefPtr<Audio::ConnectionFromClient> m_audio_client;
bool m_should_play_audio = true;

View file

@ -24,7 +24,7 @@ struct Sample {
};
// HACK: needs to increase with device sample rate, but all of the sample_count stuff is static for now
constexpr int sample_count = 1 << 12;
constexpr int sample_count = 1 << 10;
constexpr int buffer_size = sample_count * sizeof(Sample);

View file

@ -38,8 +38,6 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
bool need_to_write_wav = false;
auto audio_loop = AudioPlayerLoop::construct(track_manager, need_to_write_wav, wav_writer);
audio_loop->enqueue_audio();
audio_loop->enqueue_audio();
auto app_icon = GUI::Icon::default_icon("app-piano");
auto window = GUI::Window::construct();

View file

@ -19,4 +19,4 @@ set(SOURCES
)
serenity_app(SoundPlayer ICON app-sound-player)
target_link_libraries(SoundPlayer LibAudio LibDSP LibGUI LibMain)
target_link_libraries(SoundPlayer LibAudio LibDSP LibGUI LibMain LibThreading)

View file

@ -10,21 +10,12 @@
PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionFromClient> connection)
: m_connection(connection)
{
// FIXME: The buffer enqueuing should happen on a wholly independend second thread.
m_timer = Core::Timer::construct(PlaybackManager::update_rate_ms, [&]() {
if (!m_loader)
return;
// Make sure that we have some buffers queued up at all times: an audio dropout is the last thing we want.
if (m_enqueued_buffers.size() < always_enqueued_buffer_count)
next_buffer();
});
m_connection->on_finish_playing_buffer = [this](auto finished_buffer) {
auto last_buffer_in_queue = m_enqueued_buffers.dequeue();
// A fail here would mean that the server skipped one of our buffers, which is BAD.
if (last_buffer_in_queue != finished_buffer)
dbgln("Never heard back about buffer {}, what happened?", last_buffer_in_queue);
next_buffer();
};
m_timer->stop();
m_device_sample_rate = connection->get_sample_rate();
}
@ -36,9 +27,8 @@ void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
if (m_loader) {
m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate());
m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate;
u32 source_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
m_source_buffer_size_bytes = source_samples_per_buffer * m_loader->num_channels() * m_loader->bits_per_sample() / 8;
m_resampler = Audio::ResampleHelper<double>(m_loader->sample_rate(), m_device_sample_rate);
m_samples_to_load_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
m_resampler = Audio::ResampleHelper<Audio::Sample>(m_loader->sample_rate(), m_device_sample_rate);
m_timer->start();
} else {
m_timer->stop();
@ -48,9 +38,8 @@ void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
void PlaybackManager::stop()
{
set_paused(true);
m_connection->clear_buffer(true);
m_connection->async_clear_buffer();
m_last_seek = 0;
m_current_buffer = nullptr;
if (m_loader)
(void)m_loader->reset();
@ -75,11 +64,10 @@ void PlaybackManager::seek(int const position)
bool paused_state = m_paused;
set_paused(true);
m_connection->clear_buffer(true);
m_current_buffer = nullptr;
[[maybe_unused]] auto result = m_loader->seek(position);
m_connection->clear_client_buffer();
m_connection->async_clear_buffer();
if (!paused_state)
set_paused(false);
}
@ -92,7 +80,10 @@ void PlaybackManager::pause()
void PlaybackManager::set_paused(bool paused)
{
m_paused = paused;
m_connection->set_paused(paused);
if (m_paused)
m_connection->async_pause_playback();
else
m_connection->async_start_playback();
}
bool PlaybackManager::toggle_pause()
@ -113,9 +104,9 @@ void PlaybackManager::next_buffer()
if (m_paused)
return;
u32 audio_server_remaining_samples = m_connection->get_remaining_samples();
while (m_connection->remaining_samples() < m_device_samples_per_buffer * always_enqueued_buffer_count) {
bool all_samples_loaded = (m_loader->loaded_samples() >= m_loader->total_samples());
bool audio_server_done = (audio_server_remaining_samples == 0);
bool audio_server_done = (m_connection->remaining_samples() == 0);
if (all_samples_loaded && audio_server_done) {
stop();
@ -124,16 +115,15 @@ void PlaybackManager::next_buffer()
return;
}
if (audio_server_remaining_samples < m_device_samples_per_buffer * always_enqueued_buffer_count) {
auto maybe_buffer = m_loader->get_more_samples(m_source_buffer_size_bytes);
auto maybe_buffer = m_loader->get_more_samples(m_samples_to_load_per_buffer);
if (!maybe_buffer.is_error()) {
m_current_buffer = maybe_buffer.release_value();
m_current_buffer.swap(maybe_buffer.value());
VERIFY(m_resampler.has_value());
m_resampler->reset();
// FIXME: Handle OOM better.
m_current_buffer = MUST(Audio::resample_buffer(m_resampler.value(), *m_current_buffer));
m_connection->enqueue(*m_current_buffer);
m_enqueued_buffers.enqueue(m_current_buffer->id());
auto resampled = MUST(FixedArray<Audio::Sample>::try_create(m_resampler->resample(move(m_current_buffer)).span()));
m_current_buffer.swap(resampled);
MUST(m_connection->async_enqueue(m_current_buffer));
}
}
}

View file

@ -7,11 +7,13 @@
#pragma once
#include <AK/FixedArray.h>
#include <AK/Queue.h>
#include <AK/Vector.h>
#include <LibAudio/Buffer.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/Loader.h>
#include <LibAudio/Sample.h>
#include <LibCore/Timer.h>
class PlaybackManager final {
@ -32,17 +34,16 @@ public:
int last_seek() const { return m_last_seek; }
bool is_paused() const { return m_paused; }
float total_length() const { return m_total_length; }
RefPtr<Audio::LegacyBuffer> current_buffer() const { return m_current_buffer; }
FixedArray<Audio::Sample> const& current_buffer() const { return m_current_buffer; }
NonnullRefPtr<Audio::ConnectionFromClient> connection() const { return m_connection; }
Function<void()> on_update;
Function<void(Audio::LegacyBuffer&)> on_load_sample_buffer;
Function<void()> on_finished_playing;
private:
// Number of buffers we want to always keep enqueued.
static constexpr size_t always_enqueued_buffer_count = 2;
static constexpr size_t always_enqueued_buffer_count = 5;
void next_buffer();
void set_paused(bool);
@ -53,12 +54,11 @@ private:
float m_total_length { 0 };
size_t m_device_sample_rate { 44100 };
size_t m_device_samples_per_buffer { 0 };
size_t m_source_buffer_size_bytes { 0 };
size_t m_samples_to_load_per_buffer { 0 };
RefPtr<Audio::Loader> m_loader { nullptr };
NonnullRefPtr<Audio::ConnectionFromClient> m_connection;
RefPtr<Audio::LegacyBuffer> m_current_buffer;
Queue<i32, always_enqueued_buffer_count + 1> m_enqueued_buffers;
Optional<Audio::ResampleHelper<double>> m_resampler;
FixedArray<Audio::Sample> m_current_buffer;
Optional<Audio::ResampleHelper<Audio::Sample>> m_resampler;
RefPtr<Core::Timer> m_timer;
// Controls the GUI update rate. A smaller value makes the visualizations nicer.

View file

@ -12,7 +12,7 @@ Player::Player(Audio::ConnectionFromClient& audio_client_connection)
, m_playback_manager(audio_client_connection)
{
m_playback_manager.on_update = [&]() {
auto samples_played = m_audio_client_connection.get_played_samples();
auto samples_played = m_playback_manager.loader()->loaded_samples();
auto sample_rate = m_playback_manager.loader()->sample_rate();
float source_to_dest_ratio = static_cast<float>(sample_rate) / m_playback_manager.device_sample_rate();
samples_played *= source_to_dest_ratio;

View file

@ -11,6 +11,7 @@
#include "Playlist.h"
#include "PlaylistWidget.h"
#include <AK/RefPtr.h>
#include <LibAudio/Sample.h>
class Player {
public:
@ -72,7 +73,7 @@ public:
virtual void volume_changed(double) = 0;
virtual void mute_changed(bool) = 0;
virtual void total_samples_changed(int) = 0;
virtual void sound_buffer_played(RefPtr<Audio::LegacyBuffer>, [[maybe_unused]] int sample_rate, [[maybe_unused]] int samples_played) = 0;
virtual void sound_buffer_played(FixedArray<Audio::Sample> const&, [[maybe_unused]] int sample_rate, [[maybe_unused]] int samples_played) = 0;
protected:
void done_initializing()

View file

@ -216,7 +216,7 @@ void SoundPlayerWidgetAdvancedView::total_samples_changed(int total_samples)
m_playback_progress_slider->set_page_step(total_samples / 10);
}
void SoundPlayerWidgetAdvancedView::sound_buffer_played(RefPtr<Audio::LegacyBuffer> buffer, int sample_rate, int samples_played)
void SoundPlayerWidgetAdvancedView::sound_buffer_played(FixedArray<Audio::Sample> const& buffer, int sample_rate, int samples_played)
{
m_visualization->set_buffer(buffer);
m_visualization->set_samplerate(sample_rate);

View file

@ -11,6 +11,7 @@
#include "PlaybackManager.h"
#include "Player.h"
#include "VisualizationWidget.h"
#include <AK/FixedArray.h>
#include <AK/NonnullRefPtr.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibGUI/Splitter.h>
@ -46,7 +47,7 @@ public:
virtual void volume_changed(double) override;
virtual void mute_changed(bool) override;
virtual void total_samples_changed(int) override;
virtual void sound_buffer_played(RefPtr<Audio::LegacyBuffer>, int sample_rate, int samples_played) override;
virtual void sound_buffer_played(FixedArray<Audio::Sample> const&, int sample_rate, int samples_played) override;
protected:
void keydown_event(GUI::KeyEvent&) override;

View file

@ -6,6 +6,7 @@
#pragma once
#include <AK/FixedArray.h>
#include <AK/Forward.h>
#include <AK/TypedTransfer.h>
#include <LibAudio/Buffer.h>
@ -13,24 +14,21 @@
#include <LibGUI/Painter.h>
class VisualizationWidget : public GUI::Frame {
C_OBJECT(VisualizationWidget)
C_OBJECT_ABSTRACT(VisualizationWidget)
public:
virtual void render(GUI::PaintEvent&, FixedArray<double> const& samples) = 0;
void set_buffer(RefPtr<Audio::LegacyBuffer> buffer)
void set_buffer(FixedArray<Audio::Sample> const& buffer)
{
if (buffer.is_null())
if (buffer.is_empty())
return;
if (buffer->id() == m_last_buffer_id)
return;
m_last_buffer_id = buffer->id();
if (m_sample_buffer.size() != static_cast<size_t>(buffer->sample_count()))
m_sample_buffer.resize(buffer->sample_count());
if (m_sample_buffer.size() != buffer.size())
m_sample_buffer.resize(buffer.size());
for (size_t i = 0; i < static_cast<size_t>(buffer->sample_count()); i++)
m_sample_buffer.data()[i] = (buffer->samples()[i].left + buffer->samples()[i].right) / 2.;
for (size_t i = 0; i < buffer.size(); i++)
m_sample_buffer.data()[i] = (buffer[i].left + buffer[i].right) / 2.;
m_frame_count = 0;
}
@ -80,7 +78,6 @@ public:
protected:
int m_samplerate;
int m_last_buffer_id;
size_t m_frame_count;
Vector<double> m_sample_buffer;
FixedArray<double> m_render_buffer;
@ -89,7 +86,6 @@ protected:
VisualizationWidget()
: m_samplerate(-1)
, m_last_buffer_id(-1)
, m_frame_count(0)
{
start_timer(REFRESH_TIME_MILLISECONDS);

View file

@ -22,9 +22,18 @@
#include <LibAudio/Sample.h>
#include <LibAudio/SampleFormats.h>
#include <LibCore/AnonymousBuffer.h>
#include <LibCore/SharedCircularQueue.h>
#include <string.h>
namespace Audio {
static constexpr size_t AUDIO_BUFFERS_COUNT = 128;
// The audio buffer size is specifically chosen to be about 1/1000th of a second (1ms).
// This has the biggest impact on latency and performance.
// The currently chosen value was not put here with much thought and a better choice is surely possible.
static constexpr size_t AUDIO_BUFFER_SIZE = 50;
using AudioQueue = Core::SharedSingleProducerCircularQueue<Array<Sample, AUDIO_BUFFER_SIZE>, AUDIO_BUFFERS_COUNT>;
using namespace AK::Exponentials;
// A buffer of audio samples.

View file

@ -8,6 +8,7 @@ set(SOURCES
FlacLoader.cpp
WavWriter.cpp
MP3Loader.cpp
UserSampleQueue.cpp
)
set(GENERATED_SOURCES
@ -16,4 +17,4 @@ set(GENERATED_SOURCES
)
serenity_lib(LibAudio audio)
target_link_libraries(LibAudio LibCore LibIPC)
target_link_libraries(LibAudio LibCore LibIPC LibThreading)

View file

@ -1,48 +1,130 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibAudio/Buffer.h>
#include <AK/Atomic.h>
#include <AK/Format.h>
#include <AK/OwnPtr.h>
#include <AK/Time.h>
#include <AK/Types.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/UserSampleQueue.h>
#include <LibCore/Event.h>
#include <LibThreading/Mutex.h>
#include <time.h>
namespace Audio {
// FIXME: We don't know what is a good value for this.
// Real-time audio may be improved with a lower value.
static timespec g_enqueue_wait_time { 0, 10'000'000 };
ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
: IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>(*this, move(socket))
, m_buffer(make<AudioQueue>(MUST(AudioQueue::try_create())))
, m_user_queue(make<UserSampleQueue>())
, m_background_audio_enqueuer(Threading::Thread::construct([this]() {
// All the background thread does is run an event loop.
Core::EventLoop enqueuer_loop;
m_enqueuer_loop = &enqueuer_loop;
enqueuer_loop.exec();
m_enqueuer_loop_destruction.lock();
m_enqueuer_loop = nullptr;
m_enqueuer_loop_destruction.unlock();
return (intptr_t) nullptr;
}))
{
m_background_audio_enqueuer->start();
set_buffer(*m_buffer);
}
void ConnectionFromClient::enqueue(LegacyBuffer const& buffer)
ConnectionFromClient::~ConnectionFromClient()
{
for (;;) {
auto success = enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
if (success)
die();
}
void ConnectionFromClient::die()
{
// We're sometimes getting here after the other thread has already exited and its event loop does no longer exist.
m_enqueuer_loop_destruction.lock();
if (m_enqueuer_loop != nullptr) {
m_enqueuer_loop->wake();
m_enqueuer_loop->quit(0);
}
m_enqueuer_loop_destruction.unlock();
(void)m_background_audio_enqueuer->join();
}
ErrorOr<void> ConnectionFromClient::async_enqueue(FixedArray<Sample>&& samples)
{
update_good_sleep_time();
m_user_queue->append(move(samples));
// Wake the background thread to make sure it starts enqueuing audio.
if (!m_audio_enqueuer_active.load())
m_enqueuer_loop->post_event(*this, make<Core::CustomEvent>(0), Core::EventLoop::ShouldWake::Yes);
async_start_playback();
return {};
}
void ConnectionFromClient::clear_client_buffer()
{
m_user_queue->clear();
}
void ConnectionFromClient::update_good_sleep_time()
{
auto sample_rate = static_cast<double>(get_sample_rate());
auto buffer_play_time_ns = 1'000'000'000.0 / (sample_rate / static_cast<double>(AUDIO_BUFFER_SIZE));
// A factor of 1 should be good for now.
m_good_sleep_time = Time::from_nanoseconds(static_cast<unsigned>(buffer_play_time_ns)).to_timespec();
}
// Non-realtime audio writing loop
void ConnectionFromClient::custom_event(Core::CustomEvent&)
{
Array<Sample, AUDIO_BUFFER_SIZE> next_chunk;
while (true) {
m_audio_enqueuer_active.store(true);
if (m_user_queue->is_empty()) {
dbgln("Reached end of provided audio data, going to sleep");
break;
nanosleep(&g_enqueue_wait_time, nullptr);
}
}
void ConnectionFromClient::async_enqueue(LegacyBuffer const& buffer)
{
async_enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
auto available_samples = min(AUDIO_BUFFER_SIZE, m_user_queue->size());
for (size_t i = 0; i < available_samples; ++i)
next_chunk[i] = (*m_user_queue)[i];
m_user_queue->discard_samples(available_samples);
// FIXME: Could we recieve interrupts in a good non-IPC way instead?
auto result = m_buffer->try_blocking_enqueue(next_chunk, [this]() {
nanosleep(&m_good_sleep_time, nullptr);
});
if (result.is_error())
dbgln("Error while writing samples to shared buffer: {}", result.error());
}
m_audio_enqueuer_active.store(false);
}
bool ConnectionFromClient::try_enqueue(LegacyBuffer const& buffer)
ErrorOr<void, AudioQueue::QueueStatus> ConnectionFromClient::realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples)
{
return enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
return m_buffer->try_enqueue(samples);
}
void ConnectionFromClient::finished_playing_buffer(i32 buffer_id)
unsigned ConnectionFromClient::total_played_samples() const
{
if (on_finish_playing_buffer)
on_finish_playing_buffer(buffer_id);
return m_buffer->weak_tail() * AUDIO_BUFFER_SIZE;
}
unsigned ConnectionFromClient::remaining_samples()
{
return static_cast<unsigned>(m_user_queue->remaining_samples());
}
size_t ConnectionFromClient::remaining_buffers() const
{
return m_buffer->size() - m_buffer->weak_remaining_capacity();
}
void ConnectionFromClient::main_mix_muted_state_changed(bool muted)

View file

@ -1,29 +1,61 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Concepts.h>
#include <AK/FixedArray.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/OwnPtr.h>
#include <AudioServer/AudioClientEndpoint.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibAudio/Buffer.h>
#include <LibAudio/UserSampleQueue.h>
#include <LibCore/EventLoop.h>
#include <LibCore/Object.h>
#include <LibIPC/ConnectionToServer.h>
#include <LibThreading/Mutex.h>
#include <LibThreading/Thread.h>
namespace Audio {
class LegacyBuffer;
class ConnectionFromClient final
: public IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>
, public AudioClientEndpoint {
IPC_CLIENT_CONNECTION(ConnectionFromClient, "/tmp/portal/audio")
public:
void enqueue(LegacyBuffer const&);
bool try_enqueue(LegacyBuffer const&);
void async_enqueue(LegacyBuffer const&);
virtual ~ConnectionFromClient() override;
// Both of these APIs are for convenience and when you don't care about real-time behavior.
// They will not work properly in conjunction with realtime_enqueue.
// If you don't refill the buffer in time with this API, the last shared buffer write is zero-padded to play all of the samples.
template<ArrayLike<Sample> Samples>
ErrorOr<void> async_enqueue(Samples&& samples)
{
return async_enqueue(TRY(FixedArray<Sample>::try_create(samples.span())));
}
ErrorOr<void> async_enqueue(FixedArray<Sample>&& samples);
void clear_client_buffer();
// Returns immediately with the appropriate status if the buffer is full; use in conjunction with remaining_buffers to get low latency.
ErrorOr<void, AudioQueue::QueueStatus> realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples);
// This information can be deducted from the shared audio buffer.
unsigned total_played_samples() const;
// How many samples remain in m_enqueued_samples.
unsigned remaining_samples();
// How many buffers (i.e. short sample arrays) the server hasn't played yet.
// Non-realtime code needn't worry about this.
size_t remaining_buffers() const;
virtual void die() override;
Function<void(i32 buffer_id)> on_finish_playing_buffer;
Function<void(bool muted)> on_main_mix_muted_state_change;
Function<void(double volume)> on_main_mix_volume_change;
Function<void(double volume)> on_client_volume_change;
@ -31,10 +63,31 @@ public:
private:
ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket>);
virtual void finished_playing_buffer(i32) override;
virtual void main_mix_muted_state_changed(bool) override;
virtual void main_mix_volume_changed(double) override;
virtual void client_volume_changed(double) override;
// We use this to perform the audio enqueuing on the background thread's event loop
virtual void custom_event(Core::CustomEvent&) override;
// FIXME: This should be called every time the sample rate changes, but we just cautiously call it on every non-realtime enqueue.
void update_good_sleep_time();
// Shared audio buffer: both server and client constantly read and write to/from this.
// This needn't be mutex protected: it's internally multi-threading aware.
OwnPtr<AudioQueue> m_buffer;
// The queue of non-realtime audio provided by the user.
NonnullOwnPtr<UserSampleQueue> m_user_queue;
NonnullRefPtr<Threading::Thread> m_background_audio_enqueuer;
Core::EventLoop* m_enqueuer_loop;
Threading::Mutex m_enqueuer_loop_destruction;
Atomic<bool> m_audio_enqueuer_active { false };
// A good amount of time to sleep when the queue is full.
// (Only used for non-realtime enqueues)
timespec m_good_sleep_time {};
};
}

View file

@ -242,7 +242,7 @@ LoaderSamples FlacLoaderPlugin::get_more_samples(size_t max_bytes_to_read_from_i
{
ssize_t remaining_samples = static_cast<ssize_t>(m_total_samples - m_loaded_samples);
if (remaining_samples <= 0)
return LegacyBuffer::create_empty();
return FixedArray<Sample> {};
// FIXME: samples_to_read is calculated wrong, because when seeking not all samples are loaded.
size_t samples_to_read = min(max_bytes_to_read_from_input, remaining_samples);
@ -267,10 +267,8 @@ LoaderSamples FlacLoaderPlugin::get_more_samples(size_t max_bytes_to_read_from_i
}
m_loaded_samples += sample_index;
auto maybe_buffer = LegacyBuffer::create_with_samples(move(samples));
if (maybe_buffer.is_error())
return LoaderError { LoaderError::Category::Internal, m_loaded_samples, "Couldn't allocate sample buffer" };
return maybe_buffer.release_value();
return samples;
}
MaybeLoaderError FlacLoaderPlugin::next_frame(Span<Sample> target_vector)

View file

@ -22,7 +22,7 @@ namespace Audio {
static constexpr StringView no_plugin_error = "No loader plugin available";
using LoaderSamples = Result<NonnullRefPtr<LegacyBuffer>, LoaderError>;
using LoaderSamples = Result<FixedArray<Sample>, LoaderError>;
using MaybeLoaderError = Result<void, LoaderError>;
class LoaderPlugin {
@ -60,7 +60,7 @@ public:
static Result<NonnullRefPtr<Loader>, LoaderError> create(StringView path) { return adopt_ref(*new Loader(TRY(try_create(path)))); }
static Result<NonnullRefPtr<Loader>, LoaderError> create(Bytes& buffer) { return adopt_ref(*new Loader(TRY(try_create(buffer)))); }
LoaderSamples get_more_samples(size_t max_bytes_to_read_from_input = 128 * KiB) const { return m_plugin->get_more_samples(max_bytes_to_read_from_input); }
LoaderSamples get_more_samples(size_t max_samples_to_read_from_input = 128 * KiB) const { return m_plugin->get_more_samples(max_samples_to_read_from_input); }
MaybeLoaderError reset() const { return m_plugin->reset(); }
MaybeLoaderError seek(int const position) const { return m_plugin->seek(position); }

View file

@ -7,6 +7,7 @@
#include "MP3Loader.h"
#include "MP3HuffmanTables.h"
#include "MP3Tables.h"
#include <AK/FixedArray.h>
#include <LibCore/File.h>
#include <LibCore/FileStream.h>
@ -115,18 +116,17 @@ MaybeLoaderError MP3LoaderPlugin::seek(int const position)
return {};
}
LoaderSamples MP3LoaderPlugin::get_more_samples(size_t max_bytes_to_read_from_input)
LoaderSamples MP3LoaderPlugin::get_more_samples(size_t max_samples_to_read_from_input)
{
Vector<Sample> samples;
FixedArray<Sample> samples = LOADER_TRY(FixedArray<Sample>::try_create(max_samples_to_read_from_input));
size_t samples_to_read = max_bytes_to_read_from_input;
samples.resize(samples_to_read);
size_t samples_to_read = max_samples_to_read_from_input;
while (samples_to_read > 0) {
if (!m_current_frame.has_value()) {
auto maybe_frame = read_next_frame();
if (maybe_frame.is_error()) {
if (m_input_stream->unreliable_eof()) {
return LegacyBuffer::create_empty();
return FixedArray<Sample> {};
}
return maybe_frame.release_error();
}
@ -156,10 +156,7 @@ LoaderSamples MP3LoaderPlugin::get_more_samples(size_t max_bytes_to_read_from_in
}
m_loaded_samples += samples.size();
auto maybe_buffer = LegacyBuffer::create_with_samples(move(samples));
if (maybe_buffer.is_error())
return LoaderError { LoaderError::Category::Internal, m_loaded_samples, "Couldn't allocate sample buffer" };
return maybe_buffer.release_value();
return samples;
}
MaybeLoaderError MP3LoaderPlugin::build_seek_table()

View file

@ -0,0 +1,63 @@
/*
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "UserSampleQueue.h"
namespace Audio {
void UserSampleQueue::append(FixedArray<Sample>&& samples)
{
Threading::MutexLocker lock(m_sample_mutex);
if (m_samples_to_discard != 0)
m_backing_samples = m_backing_samples.release_slice(m_samples_to_discard);
m_backing_samples.append(move(samples));
fix_spans();
}
void UserSampleQueue::clear()
{
discard_samples(size());
}
void UserSampleQueue::fix_spans()
{
Threading::MutexLocker lock(m_sample_mutex);
m_enqueued_samples = m_backing_samples.spans();
m_samples_to_discard = 0;
}
Sample UserSampleQueue::operator[](size_t index)
{
Threading::MutexLocker lock(m_sample_mutex);
return m_enqueued_samples[index];
}
void UserSampleQueue::discard_samples(size_t count)
{
Threading::MutexLocker lock(m_sample_mutex);
m_samples_to_discard += count;
m_enqueued_samples = m_enqueued_samples.slice(count);
}
size_t UserSampleQueue::size()
{
Threading::MutexLocker lock(m_sample_mutex);
return m_enqueued_samples.size();
}
size_t UserSampleQueue::remaining_samples()
{
Threading::MutexLocker lock(m_sample_mutex);
return m_backing_samples.size() - m_samples_to_discard;
}
bool UserSampleQueue::is_empty()
{
Threading::MutexLocker lock(m_sample_mutex);
return m_enqueued_samples.is_empty();
}
}

View file

@ -0,0 +1,51 @@
/*
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/DisjointChunks.h>
#include <AK/FixedArray.h>
#include <AK/Format.h>
#include <AK/Noncopyable.h>
#include <AK/Vector.h>
#include <LibAudio/Sample.h>
#include <LibThreading/Mutex.h>
namespace Audio {
// A sample queue providing synchronized access to efficiently-stored segmented user-provided audio data.
class UserSampleQueue {
AK_MAKE_NONCOPYABLE(UserSampleQueue);
AK_MAKE_NONMOVABLE(UserSampleQueue);
public:
UserSampleQueue() = default;
void append(FixedArray<Sample>&& samples);
void clear();
// Slice off some amount of samples from the beginning.
void discard_samples(size_t count);
Sample operator[](size_t index);
// The number of samples in the span.
size_t size();
bool is_empty();
size_t remaining_samples();
private:
// Re-initialize the spans after a vector resize.
void fix_spans();
Threading::Mutex m_sample_mutex;
// Sample data view to keep track of what to play next.
DisjointSpans<Sample> m_enqueued_samples;
// The number of samples that were played from the backing store since last discarding its start.
size_t m_samples_to_discard { 0 };
// The backing store for the enqueued sample view.
DisjointChunks<Sample, FixedArray<Sample>> m_backing_samples {};
};
}

View file

@ -8,6 +8,7 @@
#include "WavLoader.h"
#include "Buffer.h"
#include <AK/Debug.h>
#include <AK/FixedArray.h>
#include <AK/NumericLimits.h>
#include <AK/OwnPtr.h>
#include <AK/Try.h>
@ -53,7 +54,7 @@ LoaderSamples WavLoaderPlugin::get_more_samples(size_t max_bytes_to_read_from_in
int remaining_samples = m_total_samples - m_loaded_samples;
if (remaining_samples <= 0)
return LegacyBuffer::create_empty();
return FixedArray<Sample> {};
// One "sample" contains data from all channels.
// In the Wave spec, this is also called a block.
@ -88,7 +89,7 @@ LoaderSamples WavLoaderPlugin::get_more_samples(size_t max_bytes_to_read_from_in
// m_loaded_samples should contain the amount of actually loaded samples
m_loaded_samples += samples_to_read;
return buffer.release_value();
return LOADER_TRY(buffer.value()->to_sample_array());
}
MaybeLoaderError WavLoaderPlugin::seek(int const sample_index)

View file

@ -21,7 +21,6 @@
#include <LibCore/FileStream.h>
namespace Audio {
class LegacyBuffer;
// defines for handling the WAV header data
#define WAVE_FORMAT_PCM 0x0001 // PCM

View file

@ -2,7 +2,6 @@
endpoint AudioClient
{
finished_playing_buffer(i32 buffer_id) =|
main_mix_muted_state_changed(bool muted) =|
main_mix_volume_changed(double volume) =|
client_volume_changed(double volume) =|

View file

@ -1,4 +1,5 @@
#include <LibCore/AnonymousBuffer.h>
#include <LibAudio/Buffer.h>
endpoint AudioServer
{
@ -17,12 +18,8 @@ endpoint AudioServer
get_sample_rate() => (u32 sample_rate)
// Buffer playback
enqueue_buffer(Core::AnonymousBuffer buffer, i32 buffer_id, int sample_count) => (bool success)
set_paused(bool paused) => ()
clear_buffer(bool paused) => ()
//Buffer information
get_remaining_samples() => (int remaining_samples)
get_played_samples() => (int played_samples)
get_playing_buffer() => (i32 buffer_id)
set_buffer(Audio::AudioQueue buffer) => ()
clear_buffer() =|
start_playback() =|
pause_playback() =|
}

View file

@ -34,9 +34,17 @@ void ConnectionFromClient::die()
s_connections.remove(client_id());
}
void ConnectionFromClient::did_finish_playing_buffer(Badge<ClientAudioStream>, int buffer_id)
void ConnectionFromClient::set_buffer(Audio::AudioQueue const& buffer)
{
async_finished_playing_buffer(buffer_id);
if (!buffer.is_valid()) {
did_misbehave("Received an invalid buffer");
return;
}
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
// This is ugly but we know nobody uses the buffer afterwards anyways.
m_queue->set_buffer(make<Audio::AudioQueue>(move(const_cast<Audio::AudioQueue&>(buffer))));
}
void ConnectionFromClient::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
@ -85,55 +93,22 @@ void ConnectionFromClient::set_self_volume(double volume)
m_queue->set_volume(volume);
}
Messages::AudioServer::EnqueueBufferResponse ConnectionFromClient::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
{
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full())
return false;
// There's not a big allocation to worry about here.
m_queue->enqueue(MUST(Audio::LegacyBuffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count)));
return true;
}
Messages::AudioServer::GetRemainingSamplesResponse ConnectionFromClient::get_remaining_samples()
{
int remaining = 0;
if (m_queue)
remaining = m_queue->get_remaining_samples();
return remaining;
}
Messages::AudioServer::GetPlayedSamplesResponse ConnectionFromClient::get_played_samples()
{
int played = 0;
if (m_queue)
played = m_queue->get_played_samples();
return played;
}
void ConnectionFromClient::set_paused(bool paused)
void ConnectionFromClient::start_playback()
{
if (m_queue)
m_queue->set_paused(paused);
m_queue->set_paused(false);
}
void ConnectionFromClient::clear_buffer(bool paused)
void ConnectionFromClient::pause_playback()
{
if (m_queue)
m_queue->clear(paused);
m_queue->set_paused(true);
}
Messages::AudioServer::GetPlayingBufferResponse ConnectionFromClient::get_playing_buffer()
void ConnectionFromClient::clear_buffer()
{
int id = -1;
if (m_queue)
id = m_queue->get_playing_buffer();
return id;
m_queue->clear();
}
Messages::AudioServer::IsMainMixMutedResponse ConnectionFromClient::is_main_mix_muted()

View file

@ -9,12 +9,10 @@
#include <AK/HashMap.h>
#include <AudioServer/AudioClientEndpoint.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibAudio/Buffer.h>
#include <LibCore/EventLoop.h>
#include <LibIPC/ConnectionFromClient.h>
namespace Audio {
class LegacyBuffer;
}
namespace AudioServer {
class ClientAudioStream;
@ -25,7 +23,6 @@ class ConnectionFromClient final : public IPC::ConnectionFromClient<AudioClientE
public:
~ConnectionFromClient() override = default;
void did_finish_playing_buffer(Badge<ClientAudioStream>, int buffer_id);
void did_change_client_volume(Badge<ClientAudioStream>, double volume);
void did_change_main_mix_muted_state(Badge<Mixer>, bool muted);
void did_change_main_mix_volume(Badge<Mixer>, double volume);
@ -41,12 +38,10 @@ private:
virtual void set_main_mix_volume(double) override;
virtual Messages::AudioServer::GetSelfVolumeResponse get_self_volume() override;
virtual void set_self_volume(double) override;
virtual Messages::AudioServer::EnqueueBufferResponse enqueue_buffer(Core::AnonymousBuffer const&, i32, int) override;
virtual Messages::AudioServer::GetRemainingSamplesResponse get_remaining_samples() override;
virtual Messages::AudioServer::GetPlayedSamplesResponse get_played_samples() override;
virtual void set_paused(bool) override;
virtual void clear_buffer(bool) override;
virtual Messages::AudioServer::GetPlayingBufferResponse get_playing_buffer() override;
virtual void set_buffer(Audio::AudioQueue const&) override;
virtual void clear_buffer() override;
virtual void start_playback() override;
virtual void pause_playback() override;
virtual Messages::AudioServer::IsMainMixMutedResponse is_main_mix_muted() override;
virtual void set_main_mix_muted(bool) override;
virtual Messages::AudioServer::IsSelfMutedResponse is_self_muted() override;

View file

@ -6,8 +6,8 @@
*/
#include "Mixer.h"
#include "AK/Format.h"
#include <AK/Array.h>
#include <AK/Format.h>
#include <AK/MemoryStream.h>
#include <AK/NumericLimits.h>
#include <AudioServer/ConnectionFromClient.h>
@ -200,9 +200,4 @@ ClientAudioStream::ClientAudioStream(ConnectionFromClient& client)
{
}
void ClientAudioStream::enqueue(NonnullRefPtr<Audio::LegacyBuffer>&& buffer)
{
m_remaining_samples += buffer->sample_count();
m_queue.enqueue(move(buffer));
}
}

View file

@ -1,6 +1,6 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -37,58 +37,43 @@ public:
explicit ClientAudioStream(ConnectionFromClient&);
~ClientAudioStream() = default;
bool is_full() const { return m_queue.size() >= 3; }
void enqueue(NonnullRefPtr<Audio::LegacyBuffer>&&);
bool get_next_sample(Audio::Sample& sample)
{
if (m_paused)
return false;
while (!m_current && !m_queue.is_empty())
m_current = m_queue.dequeue();
if (m_in_chunk_location >= m_current_audio_chunk.size()) {
// FIXME: We should send a did_misbehave to the client if the queue is empty,
// but the lifetimes involved mean that we segfault if we try to do that.
auto result = m_buffer->try_dequeue();
if (result.is_error()) {
if (result.error() == Audio::AudioQueue::QueueStatus::Empty)
dbgln("Audio client can't keep up!");
if (!m_current)
return false;
sample = m_current->samples()[m_position++];
if (m_remaining_samples > 0)
--m_remaining_samples;
++m_played_samples;
if (m_position >= m_current->sample_count()) {
m_client->did_finish_playing_buffer({}, m_current->id());
m_current = nullptr;
m_position = 0;
}
m_current_audio_chunk = result.release_value();
m_in_chunk_location = 0;
}
sample = m_current_audio_chunk[m_in_chunk_location++];
return true;
}
ConnectionFromClient* client() { return m_client.ptr(); }
void clear(bool paused = false)
void set_buffer(OwnPtr<Audio::AudioQueue> buffer) { m_buffer = move(buffer); }
void clear()
{
m_queue.clear();
m_position = 0;
m_remaining_samples = 0;
m_played_samples = 0;
m_current = nullptr;
m_paused = paused;
ErrorOr<Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE>, Audio::AudioQueue::QueueStatus> result = Audio::AudioQueue::QueueStatus::Invalid;
do {
result = m_buffer->try_dequeue();
} while (result.is_error() && result.error() != Audio::AudioQueue::QueueStatus::Empty);
}
void set_paused(bool paused)
{
m_paused = paused;
}
int get_remaining_samples() const { return m_remaining_samples; }
int get_played_samples() const { return m_played_samples; }
int get_playing_buffer() const
{
if (m_current)
return m_current->id();
return -1;
}
void set_paused(bool paused) { m_paused = paused; }
FadingProperty<double>& volume() { return m_volume; }
double volume() const { return m_volume; }
@ -97,11 +82,10 @@ public:
void set_muted(bool muted) { m_muted = muted; }
private:
RefPtr<Audio::LegacyBuffer> m_current;
Queue<NonnullRefPtr<Audio::LegacyBuffer>> m_queue;
int m_position { 0 };
int m_remaining_samples { 0 };
int m_played_samples { 0 };
OwnPtr<Audio::AudioQueue> m_buffer;
Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE> m_current_audio_chunk;
size_t m_in_chunk_location;
bool m_paused { false };
bool m_muted { false };

View file

@ -51,9 +51,9 @@ ErrorOr<int> serenity_main(Main::Arguments args)
auto elapsed = static_cast<u64>(sample_timer.elapsed());
total_loader_time += static_cast<u64>(elapsed);
if (!samples.is_error()) {
remaining_samples -= samples.value()->sample_count();
total_loaded_samples += samples.value()->sample_count();
if (samples.value()->sample_count() == 0)
remaining_samples -= samples.value().size();
total_loaded_samples += samples.value().size();
if (samples.value().size() == 0)
break;
} else {
warnln("Error while loading audio: {}", samples.error().description);

View file

@ -8,6 +8,7 @@
#include <AK/Types.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/Loader.h>
#include <LibAudio/Resampler.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/EventLoop.h>
#include <LibCore/System.h>
@ -21,7 +22,7 @@ constexpr size_t LOAD_CHUNK_SIZE = 128 * KiB;
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath sendfd unix"));
TRY(Core::System::pledge("stdio rpath sendfd unix thread"));
char const* path = nullptr;
bool should_loop = false;
@ -47,7 +48,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
}
auto loader = maybe_loader.release_value();
TRY(Core::System::pledge("stdio sendfd"));
TRY(Core::System::pledge("stdio sendfd thread"));
outln("\033[34;1m Playing\033[0m: {}", path);
outln("\033[34;1m Format\033[0m: {} {} Hz, {}-bit, {}",
@ -57,25 +58,21 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
loader->num_channels() == 1 ? "Mono" : "Stereo");
out("\033[34;1mProgress\033[0m: \033[s");
auto resampler = Audio::ResampleHelper<double>(loader->sample_rate(), audio_client->get_sample_rate());
auto resampler = Audio::ResampleHelper<Audio::Sample>(loader->sample_rate(), audio_client->get_sample_rate());
// If we're downsampling, we need to appropriately load more samples at once.
size_t const load_size = static_cast<size_t>(LOAD_CHUNK_SIZE * static_cast<double>(loader->sample_rate()) / static_cast<double>(audio_client->get_sample_rate()));
// We assume that the loader can load samples at at least 2x speed (testing confirms 9x-12x for FLAC, 14x for WAV).
// Therefore, when the server-side buffer can only play as long as the time it takes us to load a chunk,
// we give it new data.
int const min_buffer_size = load_size / 2;
unsigned const min_buffer_size = load_size / 2;
for (;;) {
auto samples = loader->get_more_samples(load_size);
if (!samples.is_error()) {
if (samples.value()->sample_count() > 0) {
// We can read and enqueue more samples
auto print_playback_update = [&]() {
out("\033[u");
if (show_sample_progress) {
out("{}/{}", loader->loaded_samples(), loader->total_samples());
out("{}/{}", audio_client->total_played_samples(), loader->total_samples());
} else {
auto playing_seconds = static_cast<int>(floor(static_cast<double>(loader->loaded_samples()) / static_cast<double>(loader->sample_rate())));
auto playing_seconds = static_cast<int>(floor(static_cast<double>(audio_client->total_played_samples()) / static_cast<double>(loader->sample_rate())));
auto playing_minutes = playing_seconds / 60;
auto playing_seconds_of_minute = playing_seconds % 60;
@ -94,9 +91,17 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
total_minutes, total_seconds_of_minute);
}
fflush(stdout);
};
for (;;) {
auto samples = loader->get_more_samples(load_size);
if (!samples.is_error()) {
if (samples.value().size() > 0) {
print_playback_update();
// We can read and enqueue more samples
resampler.reset();
auto resampled_samples = TRY(Audio::resample_buffer(resampler, *samples.value()));
audio_client->async_enqueue(*resampled_samples);
auto resampled_samples = resampler.resample(move(samples.value()));
TRY(audio_client->async_enqueue(move(resampled_samples)));
} else if (should_loop) {
// We're done: now loop
auto result = loader->reset();
@ -104,13 +109,14 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
outln();
outln("Error while resetting: {} (at {:x})", result.error().description, result.error().index);
}
} else if (samples.value()->sample_count() == 0 && audio_client->get_remaining_samples() == 0) {
} else if (samples.value().size() == 0 && audio_client->remaining_samples() == 0) {
// We're done and the server is done
break;
}
while (audio_client->get_remaining_samples() > min_buffer_size) {
while (audio_client->remaining_samples() > min_buffer_size) {
// The server has enough data for now
sleep(1);
print_playback_update();
usleep(1'000'000 / 10);
}
} else {
outln();

View file

@ -30,6 +30,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
{
Core::EventLoop loop;
auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
audio_client->async_pause_playback();
String command = String::empty();
Vector<StringView> command_arguments;
@ -43,7 +44,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
args_parser.parse(arguments);
TRY(Core::System::unveil(nullptr, nullptr));
TRY(Core::System::pledge("stdio rpath wpath recvfd"));
TRY(Core::System::pledge("stdio rpath wpath recvfd thread"));
if (command.equals_ignoring_case("get") || command == "g") {
// Get variables