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https://github.com/RGBCube/serenity
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LibWeb: Start filling out BaseAudioContext/AudioContext interfaces
- Fills out both IDLs and implements some basic attributes/methods. - No actual audio processing yet though :^)
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8 changed files with 407 additions and 8 deletions
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@ -6,6 +6,7 @@
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#pragma once
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#include <LibWeb/Bindings/BaseAudioContextPrototype.h>
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#include <LibWeb/DOM/EventTarget.h>
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namespace Web::WebAudio {
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@ -17,10 +18,28 @@ class BaseAudioContext : public DOM::EventTarget {
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public:
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virtual ~BaseAudioContext() override;
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float sample_rate() const { return m_sample_rate; };
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double current_time() const { return m_current_time; };
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Bindings::AudioContextState state() const { return m_control_thread_state; };
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void set_onstatechange(WebIDL::CallbackType*);
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WebIDL::CallbackType* onstatechange();
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void set_sample_rate(float sample_rate) { m_sample_rate = sample_rate; };
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void set_control_state(Bindings::AudioContextState state) { m_control_thread_state = state; };
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void set_rendering_state(Bindings::AudioContextState state) { m_rendering_thread_state = state; };
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protected:
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explicit BaseAudioContext(JS::Realm&);
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virtual JS::ThrowCompletionOr<void> initialize(JS::Realm&) override;
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private:
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float m_sample_rate { 0 };
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double m_current_time { 0 };
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Bindings::AudioContextState m_control_thread_state = Bindings::AudioContextState::Suspended;
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Bindings::AudioContextState m_rendering_thread_state = Bindings::AudioContextState::Suspended;
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};
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}
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