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LibGUI+WindowServer: Add "visible" state to GUI actions

This patch adds a visibility state to GUI::Action. All actions default
to being visible. When invisible, they do not show up in toolbars on
menus (and importantly, they don't occupy any space).

This can be used to hide/show context-sensitive actions dynamically
without rebuilding menus and toolbars.

Thanks to Tim Slater for assuming that action visibility was a thing,
which gave me a reason to implement it! :^)
This commit is contained in:
Andreas Kling 2022-12-07 21:18:02 +01:00
parent df7c0eacd4
commit 49f5767789
13 changed files with 88 additions and 14 deletions

View file

@ -81,6 +81,9 @@ public:
Window* menu_window() { return m_menu_window.ptr(); }
Window& ensure_menu_window(Gfx::IntPoint);
// Invalidates the menu window so that it gets rebuilt the next time it's showed.
void invalidate_menu_window();
Window* window_menu_of() { return m_window_menu_of; }
void set_window_menu_of(Window& window) { m_window_menu_of = window; }
bool is_window_menu_open() const { return m_is_window_menu_open; }