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ProtocolServer: Stream the downloaded data if possible
This patchset makes ProtocolServer stream the downloads to its client (LibProtocol), and as such changes the download API; a possible download lifecycle could be as such: notation = client->server:'>', server->client:'<', pipe activity:'*' ``` > StartDownload(GET, url, headers, {}) < Response(0, fd 8) * {data, 1024b} < HeadersBecameAvailable(0, response_headers, 200) < DownloadProgress(0, 4K, 1024) * {data, 1024b} * {data, 1024b} < DownloadProgress(0, 4K, 2048) * {data, 1024b} < DownloadProgress(0, 4K, 1024) < DownloadFinished(0, true, 4K) ``` Since managing the received file descriptor is a pain, LibProtocol implements `Download::stream_into(OutputStream)`, which can be used to stream the download into any given output stream (be it a file, or memory, or writing stuff with a delay, etc.). Also, as some of the users of this API require all the downloaded data upfront, LibProtocol also implements `set_should_buffer_all_input()`, which causes the download instance to buffer all the data until the download is complete, and to call the `on_buffered_download_finish` hook.
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55 changed files with 528 additions and 235 deletions
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@ -71,11 +71,12 @@ ByteBuffer HttpRequest::to_raw_request() const
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builder.append(header.value);
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builder.append("\r\n");
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}
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builder.append("Connection: close\r\n\r\n");
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builder.append("Connection: close\r\n");
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if (!m_body.is_empty()) {
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builder.appendff("Content-Length: {}\r\n\r\n", m_body.size());
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builder.append((const char*)m_body.data(), m_body.size());
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builder.append("\r\n");
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}
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builder.append("\r\n");
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return builder.to_byte_buffer();
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}
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