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ProtocolServer: Stream the downloaded data if possible

This patchset makes ProtocolServer stream the downloads to its client
(LibProtocol), and as such changes the download API; a possible
download lifecycle could be as such:
notation = client->server:'>', server->client:'<', pipe activity:'*'
```
> StartDownload(GET, url, headers, {})
< Response(0, fd 8)
* {data, 1024b}
< HeadersBecameAvailable(0, response_headers, 200)
< DownloadProgress(0, 4K, 1024)
* {data, 1024b}
* {data, 1024b}
< DownloadProgress(0, 4K, 2048)
* {data, 1024b}
< DownloadProgress(0, 4K, 1024)
< DownloadFinished(0, true, 4K)
```

Since managing the received file descriptor is a pain, LibProtocol
implements `Download::stream_into(OutputStream)`, which can be used to
stream the download into any given output stream (be it a file, or
memory, or writing stuff with a delay, etc.).
Also, as some of the users of this API require all the downloaded data
upfront, LibProtocol also implements `set_should_buffer_all_input()`,
which causes the download instance to buffer all the data until the
download is complete, and to call the `on_buffered_download_finish`
hook.
This commit is contained in:
AnotherTest 2020-12-26 17:14:12 +03:30 committed by Andreas Kling
parent 36d642ee75
commit 4a2da10e38
55 changed files with 528 additions and 235 deletions

View file

@ -171,6 +171,7 @@ bool FrameLoader::load(const LoadRequest& request, Type type)
return true;
if (url.protocol() == "http" || url.protocol() == "https") {
#if 0
URL favicon_url;
favicon_url.set_protocol(url.protocol());
favicon_url.set_host(url.host());
@ -191,6 +192,7 @@ bool FrameLoader::load(const LoadRequest& request, Type type)
if (auto* page = frame().page())
page->client().page_did_change_favicon(*bitmap);
});
#endif
}
return true;