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ProtocolServer: Stream the downloaded data if possible
This patchset makes ProtocolServer stream the downloads to its client (LibProtocol), and as such changes the download API; a possible download lifecycle could be as such: notation = client->server:'>', server->client:'<', pipe activity:'*' ``` > StartDownload(GET, url, headers, {}) < Response(0, fd 8) * {data, 1024b} < HeadersBecameAvailable(0, response_headers, 200) < DownloadProgress(0, 4K, 1024) * {data, 1024b} * {data, 1024b} < DownloadProgress(0, 4K, 2048) * {data, 1024b} < DownloadProgress(0, 4K, 1024) < DownloadFinished(0, true, 4K) ``` Since managing the received file descriptor is a pain, LibProtocol implements `Download::stream_into(OutputStream)`, which can be used to stream the download into any given output stream (be it a file, or memory, or writing stuff with a delay, etc.). Also, as some of the users of this API require all the downloaded data upfront, LibProtocol also implements `set_should_buffer_all_input()`, which causes the download instance to buffer all the data until the download is complete, and to call the `on_buffered_download_finish` hook.
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55 changed files with 528 additions and 235 deletions
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@ -84,10 +84,10 @@ static String mime_type_from_content_type(const String& content_type)
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return content_type;
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}
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void Resource::did_load(Badge<ResourceLoader>, const ByteBuffer& data, const HashMap<String, String, CaseInsensitiveStringTraits>& headers)
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void Resource::did_load(Badge<ResourceLoader>, ReadonlyBytes data, const HashMap<String, String, CaseInsensitiveStringTraits>& headers)
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{
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ASSERT(!m_loaded);
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m_encoded_data = data;
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m_encoded_data = ByteBuffer::copy(data);
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m_response_headers = headers;
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m_loaded = true;
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