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ProtocolServer: Stream the downloaded data if possible
This patchset makes ProtocolServer stream the downloads to its client (LibProtocol), and as such changes the download API; a possible download lifecycle could be as such: notation = client->server:'>', server->client:'<', pipe activity:'*' ``` > StartDownload(GET, url, headers, {}) < Response(0, fd 8) * {data, 1024b} < HeadersBecameAvailable(0, response_headers, 200) < DownloadProgress(0, 4K, 1024) * {data, 1024b} * {data, 1024b} < DownloadProgress(0, 4K, 2048) * {data, 1024b} < DownloadProgress(0, 4K, 1024) < DownloadFinished(0, true, 4K) ``` Since managing the received file descriptor is a pain, LibProtocol implements `Download::stream_into(OutputStream)`, which can be used to stream the download into any given output stream (be it a file, or memory, or writing stuff with a delay, etc.). Also, as some of the users of this API require all the downloaded data upfront, LibProtocol also implements `set_should_buffer_all_input()`, which causes the download instance to buffer all the data until the download is complete, and to call the `on_buffered_download_finish` hook.
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@ -44,9 +44,9 @@ public:
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RefPtr<Resource> load_resource(Resource::Type, const LoadRequest&);
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void load(const LoadRequest&, Function<void(const ByteBuffer&, const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers)> success_callback, Function<void(const String&)> error_callback = nullptr);
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void load(const URL&, Function<void(const ByteBuffer&, const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers)> success_callback, Function<void(const String&)> error_callback = nullptr);
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void load_sync(const URL&, Function<void(const ByteBuffer&, const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers)> success_callback, Function<void(const String&)> error_callback = nullptr);
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void load(const LoadRequest&, Function<void(ReadonlyBytes, const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers)> success_callback, Function<void(const String&)> error_callback = nullptr);
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void load(const URL&, Function<void(ReadonlyBytes, const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers)> success_callback, Function<void(const String&)> error_callback = nullptr);
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void load_sync(const URL&, Function<void(ReadonlyBytes, const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers)> success_callback, Function<void(const String&)> error_callback = nullptr);
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Function<void()> on_load_counter_change;
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