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Piano: Rewrite application
Goals: - Switch to a more typical LibGUI arrangement - Separate GUI (MainWidget) and audio (AudioEngine) - Improve on existing features while retaining the same feature set Improvements: - Each GUI element is a separate widget - The wave (WaveWidget) scales with the window - The piano roll (RollWidget) scales horizontally and scrolls vertically - The piano (KeysWidget) fits as many notes as possible - The knobs (KnobsWidget) are now sliders - All mouse and key events are handled in constant time - The octave can be changed while playing notes - The same note can be played with the mouse, keyboard and roll at the same time, and the volume of the resulting note is scaled accordingly - Note frequency constants use the maximum precision available in a double
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17 changed files with 1647 additions and 762 deletions
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Applications/Piano/KeysWidget.h
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61
Applications/Piano/KeysWidget.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Music.h"
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#include <LibGUI/GFrame.h>
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class AudioEngine;
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class KeysWidget final : public GFrame {
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C_OBJECT(KeysWidget)
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public:
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virtual ~KeysWidget() override;
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int key_code_to_key(int key_code) const;
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int mouse_note() const;
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void set_key(int key, Switch);
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private:
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KeysWidget(GWidget* parent, AudioEngine&);
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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int note_for_event_position(Point) const;
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AudioEngine& m_audio_engine;
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u8 m_key_on[note_count] { 0 };
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bool m_mouse_down { false };
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int m_mouse_note { -1 };
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};
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