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LibGL: Implement glMultMatrixd
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2 changed files with 6 additions and 0 deletions
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@ -474,6 +474,7 @@ GLAPI void glMatrixMode(GLenum mode);
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GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
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GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
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GLAPI void glPushMatrix();
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GLAPI void glPushMatrix();
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GLAPI void glPopMatrix();
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GLAPI void glPopMatrix();
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GLAPI void glMultMatrixd(GLdouble const* matrix);
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GLAPI void glMultMatrixf(GLfloat const* matrix);
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GLAPI void glMultMatrixf(GLfloat const* matrix);
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
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GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
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@ -67,6 +67,11 @@ static constexpr Matrix4x4<O> transpose_input_matrix(I const* matrix)
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// clang-format on
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// clang-format on
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}
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}
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void glMultMatrixd(GLdouble const* matrix)
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{
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g_gl_context->gl_mult_matrix(transpose_input_matrix<double, float>(matrix));
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}
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void glMultMatrixf(GLfloat const* matrix)
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void glMultMatrixf(GLfloat const* matrix)
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{
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{
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g_gl_context->gl_mult_matrix(transpose_input_matrix<float, float>(matrix));
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g_gl_context->gl_mult_matrix(transpose_input_matrix<float, float>(matrix));
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