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Everywhere: Remove needless copies of Error / ErrorOr instances

Either take the underlying objects with release_* methods or move() the
instances around.
This commit is contained in:
Timothy Flynn 2023-02-09 13:26:53 -05:00 committed by Linus Groh
parent 52687814ea
commit 4a916cd379
28 changed files with 69 additions and 77 deletions

View file

@ -33,7 +33,7 @@ ErrorOr<void> Shader::compile()
if (object_file_or_error.is_error()) {
m_compile_status = false;
m_info_log = compiler.messages();
return object_file_or_error.error();
return object_file_or_error.release_error();
}
m_object_file = object_file_or_error.release_value();