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LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images
This introduces a new device independent base class for Images in LibGPU that also keeps track of the device from which it was created in order to prevent assigning images across devices.
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8 changed files with 69 additions and 26 deletions
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@ -13,6 +13,7 @@
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#include <AK/Vector.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/Image.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGPU/Light.h>
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#include <LibGPU/LightModelParameters.h>
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#include <LibSoftGPU/Buffer/Typed2DBuffer.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/Image.h>
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#include <LibSoftGPU/Sampler.h>
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#include <LibSoftGPU/Triangle.h>
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@ -62,7 +62,7 @@ public:
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GPU::ColorType get_color_buffer_pixel(int x, int y);
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GPU::DepthType get_depthbuffer_value(int x, int y);
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NonnullRefPtr<Image> create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
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NonnullRefPtr<GPU::Image> create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
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void set_sampler_config(unsigned, GPU::SamplerConfig const&);
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void set_light_state(unsigned, GPU::Light const&);
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