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LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images
This introduces a new device independent base class for Images in LibGPU that also keeps track of the device from which it was created in order to prevent assigning images across devices.
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8 changed files with 69 additions and 26 deletions
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@ -11,6 +11,7 @@
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/Image.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Vector3.h>
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@ -133,9 +134,9 @@ inline static void pack_color(FloatVector4 const& color, void* ptr, GPU::ImageFo
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}
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}
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class Image final : public RefCounted<Image> {
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class Image final : public GPU::Image {
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public:
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Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
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Image(void* const ownership_token, unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
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unsigned level_width(unsigned level) const { return m_mipmap_buffers[level]->width(); }
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unsigned level_height(unsigned level) const { return m_mipmap_buffers[level]->height(); }
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@ -156,9 +157,9 @@ public:
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pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout);
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void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const;
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void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
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virtual void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout) override;
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virtual void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const override;
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virtual void copy_texels(GPU::Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset) override;
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private:
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void const* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) const
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