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LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images
This introduces a new device independent base class for Images in LibGPU that also keeps track of the device from which it was created in order to prevent assigning images across devices.
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8 changed files with 69 additions and 26 deletions
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@ -109,7 +109,7 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d(Vector2<AK::SIMD::f32x4> const& uv)
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if (m_config.bound_image.is_null())
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return expand4(FloatVector4 { 1, 0, 0, 1 });
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auto const& image = *m_config.bound_image;
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auto const& image = *static_ptr_cast<Image>(m_config.bound_image);
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// FIXME: Make base level configurable with glTexParameteri(GL_TEXTURE_BASE_LEVEL, base_level)
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constexpr unsigned base_level = 0;
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@ -152,7 +152,7 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d(Vector2<AK::SIMD::f32x4> const& uv)
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Vector4<AK::SIMD::f32x4> Sampler::sample_2d_lod(Vector2<AK::SIMD::f32x4> const& uv, AK::SIMD::u32x4 level, GPU::TextureFilter filter) const
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{
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auto const& image = *m_config.bound_image;
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auto const& image = *static_ptr_cast<Image>(m_config.bound_image);
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u32x4 const layer = expand4(0u);
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u32x4 const width = {
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