mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 06:38:10 +00:00
LibGUI: Move frame painting from GFrame to StylePainter.
This way it can be used by others who might not have a GFrame object.
This commit is contained in:
parent
e61dd994df
commit
4ab0cd5d4c
16 changed files with 93 additions and 88 deletions
|
@ -13,57 +13,10 @@ GFrame::~GFrame()
|
|||
|
||||
void GFrame::paint_event(GPaintEvent& event)
|
||||
{
|
||||
if (m_shape == Shape::NoFrame)
|
||||
if (m_shape == FrameShape::NoFrame)
|
||||
return;
|
||||
|
||||
GPainter painter(*this);
|
||||
painter.add_clip_rect(event.rect());
|
||||
|
||||
Color top_left_color;
|
||||
Color bottom_right_color;
|
||||
Color dark_shade = Color::from_rgb(0x808080);
|
||||
Color light_shade = Color::from_rgb(0xffffff);
|
||||
|
||||
if (m_shadow == Shadow::Raised) {
|
||||
top_left_color = light_shade;
|
||||
bottom_right_color = dark_shade;
|
||||
} else if (m_shadow == Shadow::Sunken) {
|
||||
top_left_color = dark_shade;
|
||||
bottom_right_color = light_shade;
|
||||
} else if (m_shadow == Shadow::Plain) {
|
||||
top_left_color = dark_shade;
|
||||
bottom_right_color = dark_shade;
|
||||
}
|
||||
|
||||
if (m_thickness >= 1) {
|
||||
painter.draw_line(rect().top_left(), rect().top_right(), top_left_color);
|
||||
painter.draw_line(rect().bottom_left(), rect().bottom_right(), bottom_right_color);
|
||||
|
||||
if (m_shape != Shape::Panel || !spans_entire_window_horizontally()) {
|
||||
painter.draw_line(rect().top_left().translated(0, 1), rect().bottom_left().translated(0, -1), top_left_color);
|
||||
painter.draw_line(rect().top_right(), rect().bottom_right().translated(0, -1), bottom_right_color);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_shape == Shape::Container && m_thickness >= 2) {
|
||||
Color top_left_color;
|
||||
Color bottom_right_color;
|
||||
Color dark_shade = Color::from_rgb(0x404040);
|
||||
Color light_shade = Color::from_rgb(0xc0c0c0);
|
||||
if (m_shadow == Shadow::Raised) {
|
||||
top_left_color = light_shade;
|
||||
bottom_right_color = dark_shade;
|
||||
} else if (m_shadow == Shadow::Sunken) {
|
||||
top_left_color = dark_shade;
|
||||
bottom_right_color = light_shade;
|
||||
} else if (m_shadow == Shadow::Plain) {
|
||||
top_left_color = dark_shade;
|
||||
bottom_right_color = dark_shade;
|
||||
}
|
||||
Rect inner_container_frame_rect = rect().shrunken(2, 2);
|
||||
painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
|
||||
painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
|
||||
painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
|
||||
painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
|
||||
}
|
||||
StylePainter::paint_frame(painter, rect(), m_shape, m_shadow, m_thickness, spans_entire_window_horizontally());
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue