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GSpinBox: Put nice little arrow glyphs on the buttons.

This commit is contained in:
Andreas Kling 2019-04-10 01:37:08 +02:00
parent a00a2a9db5
commit 4abffa4dbe
3 changed files with 23 additions and 19 deletions

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@ -15,10 +15,10 @@ GSpinBox::GSpinBox(GWidget* parent)
m_editor->set_text(String::format("%d", m_value));
};
m_increment_button = new GButton(this);
m_increment_button->set_caption("+");
m_increment_button->set_caption("\xf6");
m_increment_button->on_click = [this] (GButton&) { set_value(m_value + 1); };
m_decrement_button = new GButton(this);
m_decrement_button->set_caption("-");
m_decrement_button->set_caption("\xf7");
m_decrement_button->on_click = [this] (GButton&) { set_value(m_value - 1); };
}
@ -64,7 +64,7 @@ void GSpinBox::set_range(int min, int max)
void GSpinBox::resize_event(GResizeEvent& event)
{
int button_height = event.size().height() / 2;
int button_width = 16;
int button_width = 15;
m_increment_button->set_relative_rect(width() - button_width, 0, button_width, button_height);
m_decrement_button->set_relative_rect(width() - button_width, button_height, button_width, button_height);
m_editor->set_relative_rect(0, 0, width() - button_width, height());

View file

@ -6,6 +6,7 @@
#include <AK/StdLibExtras.h>
#include <AK/StringBuilder.h>
#include <unistd.h>
#include <stdio.h>
Painter::Painter(GraphicsBitmap& bitmap)
: m_target(bitmap)
@ -348,10 +349,12 @@ void Painter::draw_text(const Rect& rect, const char* text, int length, const Fo
{
String elided_text;
if (elision == TextElision::Right) {
int text_width = font.width(text, length);
if (font.width(text, length) > rect.width()) {
int glyph_spacing = font.glyph_spacing();
int new_length = 0;
int new_width = font.width("...");
if (new_width < text_width) {
for (int i = 0; i < length; ++i) {
int glyph_width = font.glyph_width(text[i]);
// NOTE: Glyph spacing should not be added after the last glyph on the line,
@ -371,6 +374,7 @@ void Painter::draw_text(const Rect& rect, const char* text, int length, const Fo
length = elided_text.length();
}
}
}
Point point;