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LibGL: Put the OpenGL API wrapper in a single code unit
We were splitting these API wrappers up into different files without a quantifiable benefit. Now, it's extremely clear where the direct API implementation lives. :^)
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15 changed files with 1056 additions and 1217 deletions
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@ -1,18 +1,6 @@
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set(SOURCES
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GLBlend.cpp
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GLColor.cpp
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GLAPI.cpp
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GLContext.cpp
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GLDraw.cpp
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GLFog.cpp
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GLLights.cpp
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GLLists.cpp
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GLMap.cpp
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GLMatrix.cpp
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GLStencil.cpp
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GLTexture.cpp
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GLUtils.cpp
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GLVert.cpp
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GLVertexArrays.cpp
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Tex/NameAllocator.cpp
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Tex/Texture2D.cpp
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)
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