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LibGL: Use LibGLSL to compile shaders

This commit is contained in:
Stephan Unverwerth 2022-08-28 19:24:58 +02:00 committed by Andrew Kaster
parent 67b2f8d68d
commit 4ad41e6680
4 changed files with 62 additions and 3 deletions

View file

@ -9,10 +9,12 @@
#include <AK/Error.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <AK/OwnPtr.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGL/Shaders/Shader.h>
#include <LibGLSL/LinkedShader.h>
namespace GL {
@ -31,6 +33,8 @@ private:
Vector<NonnullRefPtr<Shader>> m_vertex_shaders;
Vector<NonnullRefPtr<Shader>> m_fragment_shaders;
Optional<String> m_info_log;
OwnPtr<GLSL::LinkedShader> m_linked_vertex_shader;
OwnPtr<GLSL::LinkedShader> m_linked_fragment_shader;
};
}