mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 17:27:35 +00:00
LibGL: Use LibGLSL to compile shaders
This commit is contained in:
parent
67b2f8d68d
commit
4ad41e6680
4 changed files with 62 additions and 3 deletions
|
@ -9,12 +9,14 @@
|
|||
#include <AK/Error.h>
|
||||
#include <AK/NonnullRefPtr.h>
|
||||
#include <AK/Optional.h>
|
||||
#include <AK/OwnPtr.h>
|
||||
#include <AK/RefCounted.h>
|
||||
#include <AK/RefPtr.h>
|
||||
#include <AK/String.h>
|
||||
#include <AK/StringView.h>
|
||||
#include <AK/Vector.h>
|
||||
#include <LibGL/GL/glplatform.h>
|
||||
#include <LibGL/GL/gl.h>
|
||||
#include <LibGLSL/ObjectFile.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
|
@ -27,6 +29,7 @@ public:
|
|||
ErrorOr<void> compile();
|
||||
GLenum type() const { return m_type; }
|
||||
bool compile_status() const { return m_compile_status; }
|
||||
GLSL::ObjectFile const* object_file() const { return m_object_file.ptr(); }
|
||||
|
||||
size_t info_log_length() const;
|
||||
size_t combined_source_length() const;
|
||||
|
@ -41,6 +44,7 @@ private:
|
|||
GLenum m_type;
|
||||
bool m_compile_status { false };
|
||||
Optional<String> m_info_log;
|
||||
OwnPtr<GLSL::ObjectFile> m_object_file;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue