mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 20:17:44 +00:00
Piano: Draw stereo waves
Draw two waves in different colors.
This commit is contained in:
parent
93903c8064
commit
4ad96df0d4
3 changed files with 72 additions and 16 deletions
|
@ -60,23 +60,32 @@ void WaveWidget::paint_event(GUI::PaintEvent& event)
|
|||
painter.fill_rect(frame_inner_rect(), Color::Black);
|
||||
painter.translate(frame_thickness(), frame_thickness());
|
||||
|
||||
Color wave_color = wave_colors[m_audio_engine.wave()];
|
||||
Color left_wave_color = left_wave_colors[m_audio_engine.wave()];
|
||||
Color right_wave_color = right_wave_colors[m_audio_engine.wave()];
|
||||
auto buffer = m_audio_engine.buffer();
|
||||
double width_scale = static_cast<double>(frame_inner_rect().width()) / buffer.size();
|
||||
|
||||
int prev_x = 0;
|
||||
int prev_y = sample_to_y(buffer[0].left);
|
||||
painter.set_pixel({ prev_x, prev_y }, wave_color);
|
||||
int prev_y_left = sample_to_y(buffer[0].left);
|
||||
int prev_y_right = sample_to_y(buffer[0].right);
|
||||
painter.set_pixel({ prev_x, prev_y_left }, left_wave_color);
|
||||
painter.set_pixel({ prev_x, prev_y_right }, right_wave_color);
|
||||
|
||||
for (size_t x = 1; x < buffer.size(); ++x) {
|
||||
int y = sample_to_y(buffer[x].left);
|
||||
int y_left = sample_to_y(buffer[x].left);
|
||||
int y_right = sample_to_y(buffer[x].right);
|
||||
|
||||
Gfx::Point point1(prev_x * width_scale, prev_y);
|
||||
Gfx::Point point2(x * width_scale, y);
|
||||
painter.draw_line(point1, point2, wave_color);
|
||||
Gfx::Point point1_left(prev_x * width_scale, prev_y_left);
|
||||
Gfx::Point point2_left(x * width_scale, y_left);
|
||||
painter.draw_line(point1_left, point2_left, left_wave_color);
|
||||
|
||||
Gfx::Point point1_right(prev_x * width_scale, prev_y_right);
|
||||
Gfx::Point point2_right(x * width_scale, y_right);
|
||||
painter.draw_line(point1_right, point2_right, right_wave_color);
|
||||
|
||||
prev_x = x;
|
||||
prev_y = y;
|
||||
prev_y_left = y_left;
|
||||
prev_y_right = y_right;
|
||||
}
|
||||
|
||||
GUI::Frame::paint_event(event);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue