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Everywhere: Rename app_menu to file_menu or game_menu

This commit is contained in:
Andreas Kling 2021-05-01 10:45:39 +02:00
parent b119fa5a0a
commit 4b0098e52f
34 changed files with 140 additions and 142 deletions

View file

@ -49,14 +49,14 @@ int main(int argc, char** argv)
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("Game");
app_menu.add_action(GUI::Action::create_checkable("Pause", { {}, Key_P }, [&](auto& action) {
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::Action::create_checkable("&Pause", { {}, Key_P }, [&](auto& action) {
game.set_paused(action.is_checked());
}));
app_menu.add_separator();
game_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));

View file

@ -51,13 +51,13 @@ int main(int argc, char** argv)
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("Game");
auto& game_menu = menubar->add_menu("Game");
app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
game_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));

View file

@ -86,25 +86,24 @@ int main(int argc, char** argv)
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("Game");
auto& game_menu = menubar->add_menu("&Game");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
field.reset();
}));
app_menu.add_separator();
game_menu.add_separator();
auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) {
field.set_single_chording(action.is_checked());
});
chord_toggler_action->set_checked(field.is_single_chording());
app_menu.add_action(*chord_toggler_action);
app_menu.add_separator();
game_menu.add_action(*chord_toggler_action);
game_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
return;
}));
auto& difficulty_menu = menubar->add_menu("Difficulty");

View file

@ -56,8 +56,8 @@ int main(int argc, char** argv)
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("&Game");
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));

View file

@ -60,13 +60,13 @@ int main(int argc, char** argv)
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("Game");
auto& game_menu = menubar->add_menu("&Game");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));

View file

@ -44,13 +44,13 @@ int main(int argc, char** argv)
});
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("Game");
auto& game_menu = menubar->add_menu("&Game");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
widget->setup();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));