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LibWeb: Remove unecessary dependence on Window from assorted classes
These classes only needed Window to get at its realm. Pass a realm directly to construct Crypto, Encoding, HRT, IntersectionObserver, NavigationTiming, Page, RequestIdleCallback, Selection, Streams, URL, and XML classes.
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30 changed files with 125 additions and 126 deletions
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@ -7,7 +7,6 @@
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#include <LibWeb/Fetch/BodyInit.h>
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#include <LibWeb/Fetch/Infrastructure/HTTP/Bodies.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/URL/URLSearchParams.h>
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#include <LibWeb/WebIDL/AbstractOperations.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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@ -22,7 +21,7 @@ WebIDL::ExceptionOr<Infrastructure::BodyWithType> extract_body(JS::Realm& realm,
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if (auto const* handle = object.get_pointer<JS::Handle<Streams::ReadableStream>>()) {
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stream = const_cast<Streams::ReadableStream*>(handle->cell());
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} else {
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stream = realm.heap().allocate<Streams::ReadableStream>(realm, verify_cast<HTML::Window>(realm.global_object()));
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stream = realm.heap().allocate<Streams::ReadableStream>(realm, realm);
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}
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// FIXME: 2. Let action be null.
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@ -30,11 +30,10 @@ WebIDL::ExceptionOr<Body> Body::clone() const
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auto& vm = Bindings::main_thread_vm();
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auto& realm = *vm.current_realm();
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auto& window = verify_cast<HTML::Window>(realm.global_object());
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// FIXME: 1. Let « out1, out2 » be the result of teeing body’s stream.
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// FIXME: 2. Set body’s stream to out1.
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auto* out2 = vm.heap().allocate<Streams::ReadableStream>(realm, window);
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auto* out2 = vm.heap().allocate<Streams::ReadableStream>(realm, realm);
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// 3. Return a body whose stream is out2 and other members are copied from body.
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return Body { JS::make_handle(out2), m_source, m_length };
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